Changelog
0.5
WARNING: This update may not be safe for old worlds, considering the massive mob ID shift
- Added fixes from 0.3.42 and 0.3.43 (0.3 LTS channel)
- Fixed Soldier loot tables
- Minor texture filesize optimizations (!Will break old texture packs!)
- Minified as many resource files as possible
- Slowed down Vanitas
- Vanitas now has sprinting effect when it has a target to chase
- Fixed Vanitas throwing a
NullPointerException
by replacing the vanilla AI task with WoN's attack AI. - Soldiers jump higher
- Rovers jump higher
- Vanitasii jump higher
- Made the AI even more aggressive
- Biters can now break blocks while rolling
- Biters now explode when dying, causing no block damage
- Added Fungallids
- Fungallids now replace Vanitasii and Biters in Creep Pods
- Max infamy events should no longer run for dead, creative, or spectator players.
- Max infamy events will end by setting infamy to 50 instead of 99.
- Fixed players in creative and spectator contributing to Infamy
- Major rewrites to wyrm variants
- Oro-infected variants now create minor explosions on death and do not have a radiation aura.
- All variants no longer have configurable stats, as variants no longer determine stats in any way.
- As a consequence, the following entities have been merged, and their items and entities will no longer be registered into the world. This may cause problems:
- Uranium Rovers
- Frost Soldiers
- Infectoid Soldiers
- Oro Warriors
- Added Calamity, Uranium, and Infectoid variants to Warriors
- Added Uranium variant to Soldiers
- Damage calculations re-arranged so that immunities and damage modifiers are calculated before shellbreaking is calculated.
- Nearly abolished the Evolution system entirely for Wyrms in favor of the Wyrm Genomes set of mechanics.
- Minimum Evo levels removed from Configs
- Probers now try to avoid pathing to water
- All wyrms now try to avoid pathing to dangerous blocks
- Drop pods may now spawn mob variants
- Added Rad'iwyrms
- Major GUI enhancements for the redistributed files warning
- Yes, this is still a problem, and will continue to stay up for user safety and awareness
- New variants:
- Calamity
- Purged
- Radiant
- WIP rewrite of the entire Invasion & Invasion Event system.
- We made invasion events actually be events
- Invasion events now take place over time
- Invasion events have start and end stages, and may have any number of mid-stages.
- Multiple invasion events can run at the same time.
- Invasion ID & weight pools are separated by invasion stages in configs
- Pre-invasion events are now possible. This will be important later on
- Invasion phase event pools are a WIP, some may be empty.
- Invasion ID & weight pools are no longer hard-coded and are now configurable
- You can remove an event from the invasion safely
- Higher weight values makes that event more common
- A third value may exist to override the time frequency of events, set to 0 to use default timing
- A fourth value may exist to override the default amount of stages in an event
- A fifth value may exist to further control events into levels
- Voidwyrm events now wait until night to take place
- New "Don't Greet Me" client-side option within in-game configs to disable the greeting message if config files were deleted or otherwise invalidated outside of checksum mismatches.
- Workaround to the
pthread_mutex_lock+0x4
core dump in development environments using OpenJDK
- Workaround to the
- Invasion stage level calculations now includes "Stage 0"
- No events should run yet at Stage 0, by default.
- Visitor event now adds at most 1001 points to invasion progress when it occurs.
- This is subtracted against the existing amount of points.
- If trying to add a negative value of InvP, the point addition operation will be canceled.
- Wyrms of Nyrus will now keep track of how many wyrms have died in the day.
- This resets after every calculated day (after every 24000 ticks, or if otherwise configured.)
- Purged Wyrms will not be counted towards this statistic
- CRASH FIX: Disabled the first-time greeting message entirely on Linux. (See this)
- Changed event frequency
- 10 minutes on Classic and Death World, was 8 minutes
- 9 minutes on Dark Forest, was 7 minutes
- Removed "srpcothimmunity" from wyrm NBT data as Scape and Run Parasites has since added WoN to the immune mobs list. (Compatibility)
- Now made with Cleanroom's MDK!
- Lowered the slowness effect applied by Frost variants from level 5 to level 3
- HBM cross-interaction: radiation aura strength now determined by variant.
- Helmets now stop Probers from probing players.
- Major stat rebalances for all wyrms
- Biter rolls deal more damage than when not rolling, vs the damage being the same or even less
- Biters dropping DEF but gaining HP
- Prober non-probing damage was buffed
- Many wyrms like Soldiers now have less HP
- Creeped were nerfed
- Total awareness ranged reduced to 4/8/12
- Classic: Hive memory now lasts 15 seconds instead of 20 seconds
- Classic: Rage cooldown increased from 20 seconds to 30 seconds.
- New AI config option added: TAR Infamy Modifier
- How much of an impact infamy has on Total Awareness Range
- Multiplies the base TAR value with the value of Infamy * TAR Infamy Modifier
- New AI config option added: Infamy DMG Required Floor
- Infamy will only be raised if the player does this much total damage to a wyrm
- This means that if you set the limit to 4, and then you deal only 3 damage to a wyrm, infamy will not rise
- Shell damage no longer contributes to infamy.
- New Invasion config option: Mob conversion keeps nametags
- Preserves the original mob's nametag data
- Enabled in Classic, but disabled in the other presets.
- May reveal the location of named entities that got converted into Creeped.
- New Invasion config option: Mob conversion list
- Allows you to override the old conversion system and/or define new conversions, useful for mod support.
- By default, this comes with Scape and Run: Parasites support.
- Added new achievements:
- Celestial Infestation
- Fungus Among Us
- Added the Minos (Creeped Cow) (Model and texture by UndeadMonkey, animations by Iké)
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- Undeadmonkey
- Carver
Backend & Development
- CleanroomMC (MDK)
- Modrome
Sound Effect Credits:
- Mazellmi
- Iké
The team:
- Roelty
- Kaisa Serian
- Scizzors
- Iké
- Dez
- Carver (ru_ru i18n)
Files
wyrmsofnyrus-0.5.jar(2.58 MiB) Primary
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Release channel
BetaVersion number
0.5Loaders
Forge
Game versions
1.12.2Downloads
85Publication date
November 12, 2023 at 1:51 PMPublisher
Modrome
Owner