Changelog
The Aura Update
Added:
- HBM-exclusive cross-mod interaction features:
- All wyrms now have, by default, an
Contamination I
aura in a 2-block radius - Soldiers have a radius of 4
- Creepwyrms have a radius of 10 and strength 2 (amp 1)
- Will not take effect if HBM is disabled or not present.
- All wyrms now have, by default, an
Patchnotes:
- Improved file resource path for entity textures (API open for addons as well)
- Internal code library: Added
convertToMC3d()
to Vect3D functions - Improved Tainted Warriors radiation auras
- Reduced radius from 5 to 4
- Contaminated amp reduced from 15 to 3 (~16 RAD/s to ~2 RAD/s)
- Probers:
- Now die if in water, voiding any earned Invasion Points
- Follow range increased from 100 to 200
- Slowed down probers by ~17%
- Probing re-enabled in Classic
- Reduced breaking strength of soldiers from 6 to 3.5
- As silly as it was, we removed the "uwu" debug messages
Files
wyrmsofnyrus-1.12.2-0.3.11.jar(2.24 MiB) Primary
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Release channel
BetaVersion number
0.3.11Loaders
Forge
Game versions
1.12.2Downloads
213Publication date
May 8, 2023 at 7:38 PMPublisher
Modrome
Owner