Changelog
As usual... ! RESET YOUR CONFIGURATION FILES FOR THE LEAST AMOUNT OF USER-CAUSED BUGS !
What's new:
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Evolution system (Can be disabled)
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Evo: Checks your modlist with mods known to pose some threat or unique opportunities to the wyrms
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Evo: Evo points increase with each wyrm killed by ANYTHING, evo points decay if they have no need to evolve.
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Evo: Evo system can "unlock" wyrms or special (exclusive) variants
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Evo variants: Infectoid Soldier, Uranium Rover
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Evo: Evo system can upgrade wyrms independently from the invasion system.
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Probers have been overhauled (Custom death messages included!)
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Probers now break weak glass blocks
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Probers now deal custom damage types if probing is enabled
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Myrmur updates (AI + stat changes)
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Wyrm models now capable of actually looking at targets
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Rovers are now always hostile.
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Expanded invasion system event pulls.
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NEW CONFIG OPTIONS!
Fixes:
- Invasion wouldn't start naturally (It now does, you don't need the command anymore.)
- Optimized creep spread to ticklag way less when in large quantities.
Potential issues that need further testing:
- Disabling Creepwyrms through the "Disable Hive Creep" option may cause issue. Do at your own risk for the moment!
Files
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Release channel
AlphaVersion number
0.1.35Loaders
Game versions
1.12.2Downloads
53Publication date
July 12, 2022 at 2:30 PMPublisher
Modrome
Owner