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UnderDasea

UnderDasea

A mod that aims to add life to the oceans.

1,189
2
Adventure
Mobs
World Generation
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All versionsUnderDasea 1.2.0

UnderDasea 1.2.0

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Changelog

[FEATURES]

  • Added JEI support for alchemy recipes and some items informations
  • Added the Saviesa Flower provoking some crazy hallucinations
  • Added the Saviesa Curse Effect provoking thoses hallucinations
  • Added the scepter of salmonation with 2 new enchantments: big salmon (adding durability to the scepter) and fish swiftness (adding attack speed)
  • Added the stonefish, a very dangerous fish!
  • Added the stone pot, a variant of the sea vase
  • Added 2 variants of "trash" spawning in stony shores. It can have some good loot, sometimes.
  • Added a crafting recipe for the coconut gun as well as an enchantment: Coconut Power which stuns enemies.
  • Added a crafting recipe for the dry red kelp. You need to cook a red kelp to make a dry red kelp.
  • Added snake scales. It can be crafted with a snake and 9 of these scales can make a turtle scute.
  • Added the tall blue coral, a variant of coral with its blue tubes which can make music.
  • Added potted sculca plant, potted blue tube and potted electrikat flower.
  • Added thornix blocks, a variant of the sea urchin, but bigger and stronger.
  • Added the tuba, which grants water breathing if you are 2 blocks from the surface
  • Upgraded the model of the lampfish, it is now more "vanilly friendly"
  • Upgraded the model of the coconut block, making it a whole block instead of a custom model.
  • Upgraded the texture of the spiral coral
  • Upgraded the texture of the gravity effect, making it simpler
  • Upgraded the kelp infested gravel. It has a chance to replace gravel in rivers or cold oceans. Every ticks, it will generate a kelp plant on top and transform itself to gravel. You can craft it with one bone meal, one gravel and one sea grass.

[BUG FIXES]

  • Mod biomes should spawn more regulargly on the surface. Terrablender and Terralith are highly advised to make the biomes spawn more regulargly and in a better maneer (as an example: the deep dark ocean can spawn a lot deeper)
  • Coconut blocks made the game lag each time they were broken
  • Coconut blocks could not be placed on a block without another block on top
  • Some french translations were missing
  • Gravity 0 would make entities floating in the air
  • Plants would take too much time to break
  • Spiral coral blocks would dry every time, even if a water source is near it.
  • Lumisand glass would be not transparent. It was due to its light properties. Apparently a block that provide light cannot be transparent...
  • Lampfishes attacked / applied effects on the player while in creative
  • Long underwater mines would spawn without any block under it.

[BALANCES]

BUFFED:

  • The chests in the copper structure in the thunder oceans have been buffed
  • The Saviesa flower now spawns in deep lukewarm oceans
  • Aquafiers now spawns in the deep dark biome and it has a chance to make a lampfish spawn
  • Buffed electric netherite sword effects and range (3.5->6)

DEBUFFED:

  • Bleeding effect now deals less damage
  • Jellyfishes are less violent (the paralysis effect they provided last 2x less time)
  • Mechanical fishes now rarely drop 1 iron ingot. They drop most of the time from 1 to 5 iron nuggets.
  • Guardian hammer now deals a little less damage and mine a little less quicker

[REMOVED]

  • Removed the cattails since it's not fit for the mod theme and it was badly realised
  • Removed the soul trap since it was not fitting that good in the mod

Dependencies

dependency-iconGeckolibrequired

Files

underdasea-1.2.0-forge-1.20.1.jar(16.76 MiB) Primary
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Metadata

Release channel

Release

Version number

1.2.0

Loaders

Forge

Game versions

1.20.1

Downloads

44

Publication date

October 23, 2024 at 6:02 PM

Publisher

leolerenardo

leolerenardo

Member

Version ID

Modrinth is open source.

main@a0bd011

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