Changelog
Additions
- A new shader-based rift renderer has been implemented
- Bladeshroom, a sharp farmable fungus that can be harvested for throwable weapons
- Shadowroot and Dark Willow ladders
- Add crystal glass (currently unobtainable)
- Add trenchstone bricks & appropriate stair, slab and wall blocks
- Larger dead trees can now generate in the Deceitful Bog biome
- Add an advancements tab, to be expanded in the future
Changes
- Compasses are now attracted to nearby rifts
- Tenebrum armor now allows you to travel through a rift without closing it
- Stairs, slabs, fences, fence gates and walls now have crafting recipes
- Rifts now close when near a light source
- Sound travels twice the distance in the midnight
- The Crystal Spires biome occasionally features larger spires
- Moss now generates in the Deceitful Bog biome
- Deceitful Mud now uses a custom sound
- Allow rifters to open doors
- Rouxe Crystals now glow
- Biomes now have localization
Bug Fixes
- Fix craters spawning in wet biomes
- Fix broken shadowroot chest particles
- Fix grass growing underneath dark water
- Fix rouxe crystals generating without being on a solid surface
- Fix layer of deceitful mud beneath water-level
- Fix dark willow trees removing grass from surrounding blocks on growth
- Fix tools using incorrect model display in hand
- Fix miasma not having submerged overlay
- Fix Midnight liquids interacting oddly with other liquids
- Fix parts of dark willow leaves decaying immediately after being grown
Files
themidnight-0.2.0.jar(11.41 MiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
BetaVersion number
1.12.2-0.2.0Loaders
Forge