TECHNICAL ENCHANT+
This is an updated version of the original datapack made by Hardel (original link here)
Features
- Useful Commands
/function enchantplus:give/all
---> To obtain all the enchantments and items
/function #enchantplus:uninstall
---> To uninstall the datapack addons and complements
/function enchantplus:config
---> To access to the Main Config MENU
/function enchantplus:heldenchant/apply/<enchantment>
---> To enchant the item you're holding
/function enchantplus:force_conversion
---> To convert the nearest entity into an "Enchanted mob"
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New Items
- Guide book: Get it by throwing a book and quill on top of an enchanting table
- Charged Bookshelf: Used to increase the enchanting setup Tiers
- Technical Anvil: Used to merge or extract custom enchantments and curses
- Polished Lapis: Currency to trade with an Advanced Enchanter
- Isolated Core: Rare item to remove custom and vanilla curses
- Blessed Orb: Item to convert a mob into an enchanted one
- Enchanting Setup
You can place charged bookshelves around the encahnting table from 2 to 5 blocks to increase it's Tier. Each time you level it up it will change the Enchanting table a bit. Like Adding hovering Lapis on top of it.
Tier 1: Allowed to get Low enchantments only ---requirements---> 12 levels
Tier 2: Allowed to get Average enchantments ---requirements---> 24 levels
Tier 3: Allowed to get Strong enchantments ---requirements---> 36 levels
Tier 4: Convert Pages of Power into an enchanted book
Tier 5: Avoid using from 3 to 7 base charge points
- Base Charge
Before start enchanting you need to charge your enchanting table. Each Tier increase the max capacity that the enchanting table supports by 100.
You can check how many charge is available by sneaking near the enchanting table.
In order to increase the base charge, you just need to throw some lapis on the enchanting table. Each time you do this, the charge will increase 3 units per lapis lazuli. However you can change how much charge is added as well as which item is required to increase the base charge with the Config Menu.
Each enchantment consumes a different amount of base charge and will consume even more if the enchantment has a higher level.
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Technical Anvil Modes
- Merging Mode
This mode is similar as vanilla's one. You can combine enchanted books with other enchanted books; enchanted books with items; enchanted items with other enchaned items of the same type. It will give you a preview of the result item, then you can confirm the action by clicking on the middle button.
The XP cost to use the Technical Anvil is increased with a formula (as vanilla's) but you don't have any limitation to add any enchantment you want, however you can modify it by using the in-game Menu Confing
- Extracting Mode
This mode allow you to extract any custom or vanilla enchantment. You just need to place your enchanted item on the left and some normal books on the right and click on the middle bottom button to get the enchantment. This method has no cost!
In case you want to remove custom or vanilla curses, place an Isolated Core on the right in order to extract it, however there is a small chance that during this action your enchanted item may lose some of it's custom or vanilla enchantments, be careful with that.
- Disenchant System
In case you want to get rid of ALL your custom and vanilla enchantments. Jus throw your enchanted item or book on top of a grindstone to get rewarded with XP (kind of similar as vanilla's). Keep in mind that you won't be able to remove custom curses or vanilla cuses using this method.
The XP reward is based on how many enchantments your item has and at what level they were with some randomization to add more XP.
- Extensions
These are built-in features that can be toggled on/off depending on your needs.
1.- Mob Use
Most hostile mobs can use any custom enchanted gear, this depends if the mob is capable of using ranged or melee weapons; as well as wearing armor.
2.- Mob Spawning
Every few often you should see hostile mobs spawning with TE+ enchanted gear. They can't spawn wearing netherite gear though. Be prepared, some of them could result being a bit challenging to face.
3.- Chest Loot
Any vanilla structure chest has a 30% chance to have a custom enchanted book as loot! However, this book has also a 10% chance of being a curse. Important to notice that TE+ uses a different system to achieve this, and it doesn't overwrite vanilla loot-table, meaning that TE+ is complatible with any chest loot-table datapacks.
4.- Exceed vanilla enchantment level
You can basically get enchantments such as Efficiency VI or Looting IV. For this you need to combine to max level books in the Technical Anvil, and then you can use that exceeded book in your items, using yet again, the Technical Anvil. You can find the complete enchantments list in the wiki, or checking the Guide Book.
In total there is a new max enchantment level for 20 vanilla enchantments!!
5.- Villagers
You can change a default librarian into an "Advanced Enchanter" by placing down a charged bookshelf below it's workstation. After that you will be able to trade custom enchantments and curses with it and maybe some exclusive items!
By default this type of villager won't be able to have discounts, it will have some limited trades and they can't restock speacial item trades. However you can change all of that with the Extensions Config menu
You can expand TE+ content with:
Addons: Add more enchantments with TE+ environment
Complements: Make modded items compatible with TE+ enchantments
Mod Version: For Fabric and Forge
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