Changelog
1.20.1-v2.16.0
LoadStructureTemplateEvent
- New event that fires after a
StructureTemplate
loads. - Contains methods to modify the blocks and entities within the template.
Gel Blocks
- Now automatically perform their function without needing to implement the structure processor or use a specific StructurePiece type.
- If the processor is already present, it will still use that.
- This will not be done when loading a template through Structure Blocks or the
place template
command.
IModifyState
- Any
TemplateStructurePiece
that extendsIModifyState
will now work with it as long as thepostProcess
method isn't overwritten.
Data Handler
- All handlers can now mark blocks for post processing in the Properties menu.
- Useful for making sure water flows after being placed, or updating fence connections for neighboring structures.
- The position marked for post processing will be the position of the data handler itself, with the applied offset.
- Added
structure_gel:empty
as an empty data handler.- Its primary function is to set an offset and mark a position for post processing.
- This is not used by default if the data handler can't be loaded from nbt.
- Fixed the
structure_gel:block_state
usingstructure_gel:chest
for its data parser.
Building Tool
- The Shape tool now has Hollow Cube, Cube Frame, Pyramid, and Cone.
- Changing the shape now uses a selection panel instead of clicking to cycle to the next value.
- The Fill tool now supports all the shapes from the Shape tool for fine control over shapes (replaces the old Mode property).
- The Clone tool now temporarily saves its selected region into a clipboard.
- This allows for cloning to an area far away, regardless of the source being loaded.
- The region is not actually saved to the item itself, but rather to an external file in the dimension's
data
folder.. - This results in drastic client performance improvements, especially for large selections.
- The Replace tool now has a "Fuzzy" property that allows only replacing directly attached neighbors or diagonal neighbors.
- Fixed a number of vertex sorting issues with the Clone tool.
- Translatable text values in the GUI's now scroll like vanilla options buttons.
- Action history is no longer stored in a level capability. It has been moved to
SavedData
files to allow for more dynamic loading.
Block Entities
- Added
IRotatable
interface.- Allows a block entity to be rotated and mirroed when placed in a structure.
- Contains
void mirror(Mirror)
andvoid rotate(Rotate)
. - Supported by vanilla's
StructureTemplate
(mixin),GelTemplate
, relavent data handlers, and relavent Building Tool modes.
Misc
- Added an abstract item interface:
StructureFinderItem
- Contains basic methods to get/set located structure info within itself.
- Improved performance with data handler processing.
- Some registry events have been deprecated. They will become NeoForge registries in 1.20.4.
Files
structure_gel-1.20.1-2.16.0.jar(939.28 KiB) Primary
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Release channel
ReleaseVersion number
2.16.0Loaders
ForgeNeoForge
Game versions
1.20.1Downloads
54979Publication date
December 22, 2023 at 8:10 AMPublisher
SilverDavidMC
Programmer