Changelog
- modified how aura code is
- fixed up some intended aura buffs
- added a lot of attributes
- modified a lot of abilities to use said attributes
- fixed patience-pv frost mark
- modified how energy beams render. still WIP
- got some more on data driven traits & abilities
- modified a lot of things to not use player soul values and tags, but a separate values component for all living entities
- modified parrying a little bit
- modified claw gouge to actually have running, still slightly WIP
- fixed gunlance
- fixed musket blade (i think?)
- renamed telekinesis entity to telekinesis
- pain split can now be used on non-players
- changed some entity renders to involve partial ticks
- modified antigravity zone to work much better and be less resource intensive
- shield shards can now be shared with allies
- fixed the siphon category on rei
- fixed some icons
Dependencies
Files
soulforge-2.6.1.jar(23.69 MiB) Primary
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Release channel
ReleaseVersion number
2.6.1Loaders
Fabric
Game versions
1.20.1Downloads
67Publication date
September 8, 2024 at 1:58 PMPublisher
![gdpulsar](https://cdn.modrinth.com/user/P06jbV4T/7393c5ac1a7318c13d0bcf53e74cd232dd733094.webp)
gdpulsar
Lead Programmer