Changelog
- New: The Sonic Security System's functionality can now be inverted (blocks are accessible by default, and get locked when the correct tune is played)
- New: The IMS can now automatically recharge itself with bouncing betties from a chest, barrel, etc. below
- New: Simplified Chinese translation (Thanks DrIceTea!)
- New: Lens item to be able to color laser and inventory scanner fields as well as a couple other things in any desired color
- New: Level 2 and 3 Universal Block Reinforcers can now be used to unreinforce blocks in the world by toggling the checkbox in their UI
- New: Reinforced Ladder
- New: The Projector can now optionally project blocks regardless of which blocks exist in the world
- New: The status of a Redstone Module in a Security Camera can now be seen in the Camera Monitor screen
- New: Animals are now ignored by several blocks like the protecto or mines if the animal and block are owned by the same player (example: tamed wolves)
- New: Floor Trap
- New: The redstone signal length of the Inventory Scanner and Laser Block can now be changed
- New: Keycard Lock. A miniature Keycard Reader that can only read cards, and not link them
- New: Scanner Trapdoor
- New: The Briefcase can now be enchanted with Curse of Vanishing
- New: [1.16.5+] Item tags "securitycraft:reinforced/glass_panes", "securitycraft:reinforced/pressure_plates", "securitycraft:reinforced/stone_pressure_plates"
- New: [1.18.2+] Vanishmod support
- Change: The recipe for the Laser Block now uses 4 glass panes in total
- Change: You can no longer break the code of passcode blocks/briefcases that you own using a codebreaker
- Change: Universal Block Reinforcers can no longer be enchanted with Mending. Old reinforcers lose their Mending enchantment when used. This is to make it more enticing to upgrade to a level 3 reinforcer. In the future, this idea will be expanded upon.
- Change: The item textures for the Camera Monitor, Codebreaker, Mine Remote Access Tool, and Sentry Remote Access Tool have been modified to be more immersive and intuitive
- Change: The recipe for the Mine Remote Access Tool has been modified to match its new texture
- Change: The Codebreaker can now not be used for three seconds after its last usage
- Change: A Sentry's head will now face the player when the Sentry is placed down. It will still be within the body by default, though
- Change: The Keycard Reader now has indicator lights
- Change: The recipe for the Keycard Reader has been slightly adjusted
- Change: The Portable Radar now sends proximity messages to everyone on the same team instead of just the radar's owner
- Change: The Trophy System's model has been changed to be more true to the original from Call of Duty
- Change: Electrified Iron Fences and Electrified Iron Fence Gates can now convert any mob that is converted by lightning instead of just creepers
- API: IReinforcedBlock has been moved to the API package
- API: New methods IReinforcedBlock#convertToReinforced and IReinforcedBlock#convertToVanilla
- API: New method IOwnable#allowsOwnableEntity to check whether an ownable entity's owner owns the block entity
- API: Added an EnumOption subclass of Option
- Fix: Blocks can be pushed into a Sentry using a piston
- Fix: Possible loss of data of passcode blocks
- Fix: The Trophy System's "Ignore Owner" option does not work
- Fix: Blocks that have a custom name lose the name when getting broken
- Fix: Sentries can get unbound when opening the Sentry Remote Access Tool sometimes
- Fix: The randomize button is not disabled when someone on the allowlist looks into a Keycard Reader
- Fix: The Inventory Scanner has a delay when checking and collecting prohibited items from inventories (Thanks Tenebrosful!)
- Fix: The Inventory Scanner can void items
- Fix: Sentries still attack teams that are allowed through an allowlist module
- Fix: [1.12.2] The exclamation mark in the Keycard Reader screen is dark
- Fix: [1.12.2] Reinforced Doors placed next to each other don't open properly after the chunk they're in is reloaded
- Fix: [1.12.2] Startup crash with some versions of SpongeForge
- Fix: [1.12.2] Placing, breaking, and interacting with blocks next to a Sentry is not possible
- Fix: [1.12.2] The inventory scanner's redstone module tooltip shows up at the wrong time
- Fix: [1.12.2] Reinforced Nether Wart Block has the wrong sound
- Fix: [1.12.2] Opening a Username Logger with a block in one's hand places the block for a split second
- Fix: [1.12.2] The Keypad Trapdoor is not in the correct creative tab
- Fix: [1.12.2-1.18.2] The block at x=0, y=0, z=0 gets removed when placing a Sentry
- Fix: [1.16.5] Crash when opening the customization GUI of a block that has no options (like the Projector)
- Fix: [1.16.5+] Startup crash when Dave's Potioneering is installed
- Fix: [1.16.5+] It's possible to scroll the Trophy System's list by clicking outside the list
- Fix: [1.16.5+] The Universal Owner Changer cannot be put into a display case
- Fix: [1.16.5+] Dupe exploits
- Fix: [1.16.5+] Lingering block entities
- Fix: [1.16.5+] The Keypad Trapdoor is not in the minecraft:trapdoors item tag
- Fix: [1.18.2+] Toggling an entry in the Rift Stabilizer leads to the world closing/a disconnect
- Fix: [1.20.1] The Bouncing Betty, Claymore, Mine, and Reinforced Cobweb can all be washed away by water
- Fix: [1.20.1] Blocks cannot be placed into fake water and fake lava
- Potential Fix: [1.18.2+] When dismounting a camera, some UI elements don't reappear
- Removed: [1.19.3-1.19.4] FTB Teams integration, as the mod has not been updated to 1.19.3/.4. It will get added back if an update of the mod releases.
- Misc.: Several improvements to the French translation (Thanks Kobrha!)
- Misc.: Various texture and model updates - resource packs may need to be updated
- Misc.: [1.16.5+] Improved rendering performance of the Projector's projection
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Release channel
ReleaseVersion number
v1.9.8Loaders
Forge
Game versions
1.12.2Downloads
44757Publication date
October 12, 2023 at 2:37 PMPublisher
bl4ckscor3
Author