Changelog
- Added the Asgharian Citadel Structure (thanks to suggestedone9 on the discord server!)
- Adjusted the existing structures to generate more naturally
- Fixed turrets targeting mobs without a targeting module installed
- Completely reworked the Laser Musket, to use the new Energy Gun type(chargeable in lightning battery)
- Added The Waltz Conversion, the first of a few more new Energy Guns
- Added MK43 rifle, a gyrojet rifle
- Reverted some changes to gyrojet pistol, heavily nerfed damage, to serve more as a rocket jumping tool
- Fixed not being able to make a Supply scamp follow
- Fixed Locust being a manual reload
- Balanced some enchantment values
- Added tooltips to the healing salves
- Made powder and ball and grapeshot require Hardended pebbles now
- Added Energy core, used for crafting Plasma Core, and is used in the new energy guns
- Added Enemy log, allowing you to specifiy the mobs you want your turrets to shoot
-Adjusted turrets to be able to fire at smaller mobs
-Fixed incorrect casing ejection for turrets
-Added a system where Electric guns can disable turrets for a few seconds
-Adjusted hitbox of turret to make it a bit easier to hit
-Made Auto turret slower as it was firing too fast and wasting bullets due to I frames
-Added Ammo turret module, a cooler looker hopper to supply ammo
-Tweaked the modules, to more easily place towards the turrets
-Made Plasma a fuel source
-Added Plasma Lantern
-Added the Gun Shelf
-Added a system where certain 1 handed guns can become carbines when equipped with an extended barrel, and makes them more stable
-Removed use of the Two handed One handed weapon type, swapped all them to 1 handed
-Added the Hot barrel enchantment, shooting fills a gauge that increases fire rate and damage, at the cost of recoil and accuracy
-Removed Flame Seeder (formely fire starter)
-Tweaked all enchantments to be a bit more balanced
-Added the Piglin Blueprint to piglin bartering loot table, as well as sheol dust
-Added Copper and Iron blueprints to the supply scamp loot table
-Increased the odds of getting an iron blueprint from Gunsmith villagers at level 5 higher
-Vastly increased the health of TAMED scamps, and made hitbox much smaller to prevent sufficating in walls as much
-Inverted the right click behavior of the scamp, shift right clicking now changes state
-Added patrolling state for scamp, emitting particles to shows its "Patrol Origin Point" in this state it will attempt to deposit its inventory into any container
-Added the scamp controller wand, allowing for more control over scamps, such as Shift right clicking a container to set it as the linked scamps drop off point, or shift right clicking a non container to set its patrol origin
-Hopefully fixed Sky Carrier spawning issues
-Adjusted sulfur gas to take into account the "gas_mask" tag, with a few mods gas masks added by default
-Added the brawler, an iron tier bearpack shotgun
-Added nitro buckshot, used in bearpack shells and nitro keg
-Adjusted some Grenade and Powder keg to use buckshot
-Added a "Vent Power" system to the 2 vents, where stacking vents (up to 5) now increase production rate of the vent collector
-Fixed Sulfuric vents considering its own stacked vents to be considered new vents
-Various gun tweaks
-Shotguns in general now fire slightly tighter spreads
-Decreased the ADS modifier for tightening spread
-Adjusted some of the create recipes to accept sulfur dust alongside sulfur chunks
-Fixed some model issues
-Added a system where different bullet types interact with shields differently, causing more damage, some damage bypass, and chances of putting shield on cooldown
-Added recipe for crushing vehement coal into nitro powder dust -Increased the yield of Diamond Steel Blend
Files
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Release channel
ReleaseVersion number
0.3.0Loaders
Game versions
1.20–1.20.1Downloads
156Publication date
September 15, 2024 at 8:18 PMPublisher
ribss498
Member