Changelog
RuneCraftory 2.0.1-beta
- Update boss out of combat healing
- Players in creative now ignored
- Time till healing reduced
- Flying mobs now slowly glide down if too high so they dont fly away too much
- Skelefang energy orb now has a range limit
- Stop vanilla music when boss music starts
- Make some entities (projectiles mostly) immune to explosions
- Add model feature to npc looks allowing attaching arbitrary models to npcs
- Update npc spawnegg ui
- Add hotspring lakes to mountains
- Better target entity sync between goal and brain target
- Update quest api so quests should work again
- Fix skelefang attack boxes for some attacks
- Fix monster riding not working correctly
- Wrap various datapack elements in a holder like structure
- Fixes missing ids when reloading datapacks
- Replace water in bathhouse with hotspring water
- Spell damage now modifiable with spell properties aka datapack
- Fix mixin crash on fabric
- Fix grimoire angry animation being infinite
- Fix boss music dangling when not in world anymore
- Fix move ticks not clamped so it took longer than intended for move animation to stop
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
Files
runecraftory-1.21.1-2.0.1-beta-neoforge.jar(26.36 MiB) Primary
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Release channel
BetaVersion number
1.21.1-2.0.1-beta-neoforgeLoaders
NeoForge
Game versions
1.21.1Downloads
5Publication date
July 28, 2025 at 3:06 PMPublisher
flemmli97
Owner