RFTools (Legacy)
Blocks and items to help with Redflux (dimension builder, crafter, monitor, scanner, etc.)
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RFTools (Legacy) has been archived. RFTools (Legacy) will not receive any further updates unless the author decides to unarchive the project.
Changelog
2.40:
- New Counter logic block to count redstone pulses. When the correct amount of pulses is received it will itself emit a redstone pulse and start over. In the GUI you can set the maximum and current counter value.
- New Liquid Monitor block which works similarly as the RF Monitor and allows you to monitor the amount of fluid in a tank and give a redstone signal in case that amount is too low or too high.
- The default speed of the storage scanner has doubled (delete rftools/main.cfg to actually benefit from this).
- The different crafter tooltips now show the correct amount of supported recipes.
- Handling of all RFTools containers (inventories) should now be a bit smarter. Shift-clicking should work more consistently (for example, directly from the hotbar into the machine's inventory where appropriate).
- Fixed a bug that made several types of mob dimlets not work properly (like snowman, iron golem, slimes, ...)
- Invalid fluids will no longer cause RFTools to crash. Instead RFTools will simply ignore the fluid.
- Fixed a dimension related crash at disconnect in some situations.
- Two new special dimlets:
- Mediocre Efficiency: this is like the famous efficiency dimlet but it is slightly less rare and only gives 5% benefit.
- Shelter: this dimlet adds a safer spawn platform with walls, a roof, an iron door and glowstone lighting.
- Screen system changes:
- There is now a 'large' version of the screen. This is not a multiblock but a single block that renders twice as large in both directions. Currently you can't display more on this screen. It just shows the same contents but enlarged (easier to view from a distance).
- There is now a 'transparent' version of both the normal and the large screen. In this version the screen background itself is not rendered and the text floats on screen.
- The energy, fluid and dimension modules now have text formatting options to make it easier to display large numbers (i.e. 1,000,000 instead of 1000000 or 1,0 MRF).
- Shield system changes:
- Ivorius donated a very nice animated texture for the screen. In the GUI of the screen you can now also set the color of this shield.
- The shield solid block rendering now supports more blocks and in a more correct manner. EnderIO clear glass works fine. So do blocks that depend on metadata and biome specific blocks (like grass).
- Added a tier 2 shield that can handle up to 1024 blocks (4 times as much as the current tier 1 shield).
- Changed the default power settings for the shield as otherwise it wouldn't be able to make large shields. Deleted rftools/main.cfg to benefit from this!
- Simplified the shield blocks. This means that Minecraft will complain when you load an existing map that several blocks have been removed. Don't worry. This is ok! However! You may probably have to re-enable your shields. Right click twice with a wrench on the shield projector and your shields should be operational again.
- New Dimlet Construction mechanic. This is not fully implemented yet but it should work for a number of dimlets already. Basically you need to make a Dimlet Workbench where you can extract dimlets into parts. It is important to infuse the workbench because only with a fully infused workbench will you have a 100% chance of getting all parts out of a dimlet. In addition to the parts you will also need various essences that belong to that dimlet. These are the essences that are currently supported:
- Biome Absorber: this block absorbs the essence of the biome where you place it. Use this to make biome dimlets.
- Material Absorber: this block absorbs 128 blocks starting with the block directly below the absorber. It will stop as soon as it finds no more blocks of that type. This only works with blocks for which there is a dimlet. You can safely break and move this block to continue absorbing blocks elsewhere. This is used to make material dimlets.
- Liquid Absorber: same as the material absorber but then for liquids.
- Syringe: with this item you can extra blood out of mobs. This only works on mobs for which there are dimlets. You need a 100% syringe to make mob dimlets.
- Combining the complete syringes of Iron Golem, Ocelot, Mooshroom, Enderman, Snowman, Bat, Squid, Wolf, and Zombie Pigman you can make peaceful essence which is useful to create the peaceful dimlet. Other types of dimlets (i.e. other essences) will follow in future releases.
Files
rftools-2.40.jar(1.76 MiB) Primary
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Release channel
ReleaseVersion number
2.40Loaders
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