RFTools (Legacy)
Blocks and items to help with Redflux (dimension builder, crafter, monitor, scanner, etc.)
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RFTools (Legacy) has been archived. RFTools (Legacy) will not receive any further updates unless the author decides to unarchive the project.
Changelog
2.15:
- Added a new biome controller feature. With biome controllers you can control what type of biomes are going to be selected for your world. There are biome controllers like 'cold', 'magic', 'forest', 'wet', and so on. These take no biome dimlets as modifier (in fact the biome dimlets that you give will be ignored). A few biome controllers like 'checkerboard', 'single', and 'filtered' take biomes as parameters. If you supply too few biomes then random biomes will be generated. If you supply too many then these will simply be ignored.
- Slight improvement of the dimensional shard texture.
- Reduced contrast in all the bottom-right textures of all dimlets so that it is easier to read the amount of the stack (i.e. in AE for example, it was hard to see how many dimlets were in a stack).
- Fixed the crafter so that it now also correctly outputs secondary items (like buckets) in case a crafting recipe has more outputs.
- Fixed a bug with the crafter where a crafting result would be placed in the output buffer even if there was not enough room for all of the result (but there was room for part of the result). Some of the crafting output would be lost in that case.
Files
rftools-2.15.jar(1.32 MiB) Primary
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Release channel
ReleaseVersion number
2.15Loaders
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