Changelog
(V.6.3.7 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
Fixed End Ancient Cities able to spawn on dragon island in center of End dimension. Now it is restricted to only spawn past 1000 blocks of world center.
Ancient Cities:
Fixed End Ancient Cities able to spawn on dragon island in center of End dimension. Now it is restricted to only spawn past 1000 blocks of world center.
Villages:
Added pillar support for Crimson and Warped Villages so they stop looking funky when the Nether's ravine carver eats away the land under the houses and roads.
Outposts:
Added pillar support for Crimson, Warped, and Nether Brick Outposts so they stop looking funky when the Nether's ravine carver eats away the land under the tower, tents, cages, and stuff.
Ruins:
Added mini pillar support for Nether Ruins so they look less funky when the Nether's ravine carver eats away the land under the pieces.
(V.6.3.6 Changes) (1.19.0-1.19.2 Minecraft)
End Structures:
Fixed several End Structures not fully generating properly.
Villages:
Non-zombified Badland Village houses now has pillar support to first land. (Was a test. Will extend this feature to all remaining RS village houses. Is a lot of work to get working)
(V.6.3.5 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Removed a Badlands house spawning accidentally in Birch Village.
(V.6.3.4 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Strongholds:
Fixed Nether Strongholds not spawning all of its pieces.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastions are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
Files
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Release channel
ReleaseVersion number
6.3.7+1.19.2Loaders
Game versions
1.19.2Downloads
166Publication date
November 15, 2022 at 3:50 AMPublisher
TelepathicGrunt
Owner