Changelog
Includes all 1.0.11-alpha changes
Bugfixes
- Fixed enemies sometimes spawning in the ground
- Enemy units no longer try to attack bridges or pile up near them
- Ranged units no longer pile up inside buildings
Quality of Life
- Deleting a completed building gives a 50% refund (scaled to how damaged it is)
- Wave difficulty is advanced on each night regardless of if you cleared the previous wave or not
- Waves no longer repeat the same faction two nights in a row
- The spawn warning is now only shown if less than the expected number of units spawned
- If you see one of these warnings, please show me a screenshot of your world
- Added another debug option:
- /debug-next-night - advances to the next night and wave
Piglin wave changes
- Reduced portal count from 1/2 to 1/3 of wave number but with the same total population each wave
- Portals can no longer spawn over water (but they can still spawn on land across water)
- Portals can no longer spawn too close to another portal
- Portals no longer spawn units periodically if there's already too many enemies (2x current wave population)
- Enemy ghasts no longer friendly fire their own portals
Files
reignofnether-1.0.11-wave-survival-0.4.jar(16.69 MiB) Primary
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Release channel
AlphaVersion number
1.0.11-wave-survival-0.4Loaders
Forge
Game versions
1.19.2Downloads
931Publication date
December 4, 2024 at 11:48 AMPublisher
SoLegendary
Member