RedLogic has been archived. RedLogic will not receive any further updates unless the author decides to unarchive the project.
Changelog
- Added insulated wire.
- Shift-click on a NOT gate with a screwdriver to disable outputs.
- Wires cannot be washed away by water.
- New bug: sometimes you get stuck on the edge of wire that you just placed.
- Gates internally use strength 0-255 instead of strength 0-15.
- Improved wire rendering (fixed squished textures and Z-fighting).
- Fixed being able to put any size cover on a wire.
- Fixed wire breaking particles.
- Fixed timers emitting a pulse immediately after being started.
- Added /rldebug command. See /help for syntax. Admin-only.
- 'wire-reading' debug feature lets you right-click a wire to see the server-side and client-side strength.
- 'wire-lag-particles' debug feature creates:
- fire particles when a wire causes a block update.
- bonemeal/villager particles when a wire sends a packet to the client.
- 'wire-debug-particles' debug feature creates bonemeal/villager particles whenever a wire's strength changes.
Files
redlogic-55.1.0.jar(297.91 KiB) Primary
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Release channel
ReleaseVersion number
55.1.0Loaders
Forge
Game versions
1.5.2Downloads
15Publication date
June 15, 2023 at 2:52 PMPublisher
ModrinthArchives
Owner