Changelog
Added
- Added new area type for the Area progwidget (and Area GPS Tool): Torus
- Thanks @johalun
- P1 is assumed to be in the center of the torus
- When radially symmetric about the Y-axis, the distance between P1 and P2 in the X/Z plane makes the radius of the torus to the center of the tube and the distance in the Y plane makes the radius of the tube
- Added new API methods to check and set the enablement of Pneumatic Armor upgrades
- If Pneumatic Boots are on (vanilla) cooldown, flight effects are suppressed
- When suppressed, the Jet Boots display panel switches stats from green to red, and blinks them
- This will also happen if you try to fly more than 64 blocks above max build height (so Y > 384 for the overworld)
- PNC doesn't do this itself, but it adds a hook for other mods to use...
- Added new "team" modifier for entity filters: checks if the entity is on the given scoreboard team
- E.g.
@player(team=team1)
matches players on team "team1"
- E.g.
Fixed
- When adding custom Heat Properties recipes, no longer require a mod matching the block's namespace to be loaded
- This allows blocks with custom namespaces to be registered, e.g. via KubeJS
- Existence of the block in the block registry is still checked for, of course
Dependencies
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Release channel
ReleaseVersion number
6.0.9+mc1.20.1Loaders
NeoForge
Game versions
1.20.1Downloads
3613Publication date
October 10, 2023 at 10:15 PMPublisher
desht
Owner