Changelog
Swets:
Swets have undergone a large overhaul, and are much more fluid - in more ways than one.
- White Swets can change color
- Swets now display their correct color
- Swets now vary in size
- Added
#the_aether:swets
tag - Swet revamp (jiggle physics)
- Swets now suck berries off blueberry bushes.
- Changed what swets can absorb to a whitelist
- Added World of Goo advancement for growing a swet considerably
- Changed jump height and health for swets
- Swets are content. (They won't fall off the sides of the aether anymore)
- Right clicking a swet with a spawn egg or swet ball will increase its size
- Swet balls come in various colors now
- You can now use leads on swets
Worldgen
Lots of worldgen changes have come to the aether. The aether is now a far cry from homogenous.
- Water now fades from the bottom of the world in the aether, rather than from y = 0
- Still water now properly fades in the aether
- Made aerclouds carver-based
- Added blocks for the slider dungeon
- Implemented lots of flora ❤️ (Amadrys, Halophia, Honey Nettle, Giant's lily, weeping cloudbursts, lichen, flowering grass, moss star, and more)
- Added lakes
- Boreal wisteria leaves now update dynamically in real time
- Boreal wisteria items also dynamically update
- Aerclouds are now nice and wispy
- Added frosty blocks, courtesy of 24Chrome
- Added spring water
- Fixed bug regarding tree leaves decaying
- New biomes: As stated by our resident biome-guy Azzy:
- Continental plateau, a cool plains-like biome filled with flowering grass
- Highlands shield, a wet, cold, rocky woodland bustling with mushrooms and wild flax
- Autumnal tundra, frozen wastes without much of note... and a sign of something to come
- Fixed bonemeal behavior on quicksoil and aether grass
- Added potted aether flowers
- Added coarse aether dirt
- Added swetroot crops
- Added liverwort
Floating Blocks
Behind the scenes, the code for floating blocks has been streamlined, making way for various changes.
- Floating blocks drop as if broken
- Fire is no longer floatable
- Floating TNT may now explode depending on its landing velocity
- Floating lightning rods may cast a thunderbolt based on weather and velocity upon landing
- Fast floaters, swet transformations, non-floaters, grows_swets, now tag based.
- Adds floating block pushers (Like pistons + slime blocks)
- Adds a helper class to simplify making floating blocks, for addon makers
- Floating block hitboxes are now centered
- Floating blocks look a tad nicer
- Added /gravitate command, to float blocks
- Added a FloatingBlockHelper api
Conditions
A new system to allow for complex effects.
- Added Condition System
- Added a condition API for ease of use for addon makers.
- Added venom condition
- Added /condition command
Moas
Moa genetics is finally here!
- Saddled moas now drop their saddle upon death
- Moas will now follow their parents
- Added Moa Genetics system
- Added the incubator and food trough
- Added a moa API for ease of use for addon makers.
- Added /moastat and /moaegg commands
Items
- Added remaining spawn eggs (check which these are)
- Renamed some items (Gingerbread man, Blueberries, etc.)
- Added boats for aether wood variants
- Added bloodstones
- Empty skyroot buckets can now be used as fuel.
- The aether portal item is now 3x3 instead of 1x2 when placed
- Aether spawn eggs now work in dispensers
- Added "decorations" item group
- Removed unused, unobtainable items
- Reorganized the creative inventory
- Added a placeholder Lore book screen
- Began work on the Lore book
- Oranges are now compostable
- Redid healing stone
- Much more
Blocks
- Added bark blocks for aether wood variants
- Added pressure plates, buttons, for aether wood variants
- Added signs for aether wood variants
- Villagers will now farm on aether farmland
- Rabbits will now eat carrots from aether farmland
- Aether bookshelves are now supported by enchantment tables
- Added a quicksoil speed limit
- Removed unused, unobtainable blocks
- Added skyroot chests
- Much more
Entities
- Added dart entity textures
- Dead aether mobs can no longer be saddled
- Added cockatrice textures
- Cockatrices now shoot at you
- Aerbunnies no longer block your vision
- Fixed aechor plants
- Aechor plants now spawn naturally
- Aerbunnies now fall slowly
- Aerbunnies now can float the player
- Removed unfinished entities
- Added nightly birds
Behind the scenes
- Optimized textures
- Added issue templates
- Added support for MoreTags by Gudenau
- Fixed a bug that would prevent other mods' fuels from working with our mod.
- Removed all of our accesswideners (and then added some more)
- Removed unnecessary garbage
- Added documentation to our APIs
- Updated mod metadata to account for new developers.
- Fixed incompatibility with ExpandAbility
- Improved localisation
- Added devel features
- Cleared the startup logs
More
- You can now light an aether portal with a skyroot bucket, splash potion, or dispenser
- The player now spawns 320 blocks above world height upon falling from the aether
- Added custom portal sounds
- Added a new soundtrack by Sunsette
- Fixed aether worldborder issues
- Blue aerclouds no longer spawn particles when the entity isn't bounced.
- Fix: Aercloud overlays are no longer static
- Fixed placement of doors in tall grass
- Added dense aercloud overlay
- Water now properly paths around dense aercloud.
- The game is no longer unplayable (Moved the hoe texture by one pixel)
- Phoenix armor has a beak once more
- Added zonked state
- Fixed lever and mossy holystone recipes
- Added "simmering" status effect
Files
aether-1.17.1-1.6.0.jar(42.05 MiB) Primary
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Release channel
BetaVersion number
b1.6.0Loaders
Fabric
Game versions
1.17–1.17.1Downloads
487Publication date
November 30, 2021 at 4:24 PMPublisher
kalucky0
Owner