Changelog
- Reworked runtime claim storage and synchronization. It should be much faster and more scalable now. It's a huge change though, so expect bugs. Rolling back to 0.6.1 is safe though, in case you need to.
- Fixed claim and forceload numbers not always being correct on the UI, especially when claim data isn't synced with the client.
- Fixed incorrect command suggestion in the output when using /openpac-parties destroy.
- Added target-aware item use protection for items that use custom ray-tracing, usually those that can interact with fluids, e.g. buckets.
- Added regular item use protection exceptions for buckets. The new target-aware protection is enough.
- Added the whole BOATS item tag to the default item use exceptions.
- Added fluid barrier option that protects your chunks from fluids flowing in from outside.
- Added dispenser barrier option that protects your chunks from dispensers that "touch" and face your chunks.
- Added an option in the player configs for whether chunks that "touch" the claimed chunks (neighbors) should also be protected from regular item use (not a block or entity interaction with an item). I don't recommend turning it off though.
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Release channel
BetaVersion number
forge-1.18.2-0.7.0Loaders
Forge
Game versions
1.18.2Downloads
60Publication date
July 20, 2022 at 3:52 PMPublisher
thexaero
Owner