Changelog
- Added a server config option for a list of entity exceptions "entityProtectionExceptionList", similar to the block one.
- You can now force a block/entity "empty hand" exception across the server with the "blockProtectionExceptionList" and "entityProtectionExceptionList" options by using a prefix "force$".
- You can now add exceptions for breaking/killing specific blocks/entities with the "blockProtectionExceptionList" and "entityProtectionExceptionList" options by using a prefix "break$" or "force_break$". This does not require allowing interactions (right click).
- Fixed weird position of the "waiting" message when requesting a config for another player.
- Moved most events used for chunk protection to the "HIGHEST" priority, which should help protect against more modded stuff.
- Chunk protection types that partially protect neighbor chunks should no longer do so for the wilderness neighbors, when the wilderness is protected.
- The neighbors of a protected chunks should now be partially protected from item use to account for high range item uses, similar to mob griefing.
- Removed protection from shield usage. Right clicking a sword in the air should no longer give you an item use warning either.
- Boats should now be in the "friendlyChunkProtectedEntityList" option by default, which only applies for newly generated server configs.
- The use of the boat item is now allowed by default.
- Fixed non-living entities not being protected. They should now count as friendly entities, as intended.
- Added a new server config option "additionalBannedItemsList" for banning the use of some items in protected chunks that the mod allows by default.
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Release channel
BetaVersion number
1.18.2-0.4.0Loaders
Forge
Game versions
1.18.2Downloads
45Publication date
July 4, 2022 at 8:28 AMPublisher
thexaero
Owner