Changelog
Bugfixes and TROPICAL SLIMES SPAWN WAY BETTER
- Added a frame 0 to the Tropical Slime animation
   ~ This just helps clear some log spam - Buffed the spawning of Tropical Slimes
- This includes doubling their Spawn Weight, and removing unnecessary checks and chances
~ They were far, far too rare before, this hopefully should help them appear more often
- This includes doubling their Spawn Weight, and removing unnecessary checks and chances
- Crab and Lobster meat (Cooked and Uncooked items) disable if their respective mob is disabled
- This includes all associated recipes such as Smelting or Crafting into Bisque
- Crab and Lobster Bisque recipes disable if their respective mob is disabled
- Fixed issue #98, Coquina will move past wood when generating
- Fixed issue #100, Conduit Power should now work within Fluidlogged Blocks
- Fixed issue #103, Smelting Recipes only register if relevant blocks/items do
- Fixed issue #104, Palm Logs can now make Charcoal
- Fixed issue #105, Fish no longer may enter Boats
- Fixed issue #106, Drowned should use proper swimming animations again
- Fixed issue #107, Underwater Torch Placement is far better and no longer causes crashes
- Fixed issue #108, Conduit Charms no longer kick Clientside Players over Servers and LAN
- Fixed issue #110, Turtle Eggs properly spawn particles when jumped on
- Fixed issue #112, Conduits now have Hardness and Resistance set, and do not require a Pickaxe to obtain
- Updated all version info to 1.1.5
Dependencies
Files
OceanicExpanse-1.1.5.jar(4.82 MiB) Primary
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Release channel
ReleaseVersion number
1.1.5Loaders
Forge
Game versions
1.12.2Downloads
80Publication date
December 22, 2024 at 9:48 PMPublisher
SirSquidly
Owner