Changelog
3.4.4
- Fixed integrated server crashes not being caught.
- Fixed state sometimes not being cleaned up properly which could cause the game to infinitely crash.
3.4.3
- Fixed deobfuscation not working in dedicated servers, courtesy of @Fourmisain!
3.4.2
- Prevented extreme cases where the crash log could become incredibly large.
- Fixed the crash screen not showing suspected mods in cases where adding them to the crash log was prevented by conflicting mods.
3.4.1
- Improved internal error message.
3.4.0
- Provided many configuration options for uploading the crash logs, see NecConfig.java, thanks to The456Gamer!
- The config format for uploading crash logs has changed, refer to NecConfig.java for the new format.
3.3.1
- Fixed mod identification not working.
- Fixed deobfuscation sometimes not working.
- Promoted to Release!
3.3.0
- Updated to Minecraft 1.17, Java 16.
- Currently buggy, this is a minimum viable alpha release.
3.2.0
- Added a new option
forceCrashScreen
that will prevent cases in which the game closes with no crash log. Instead, the game will crash normally.
3.1.9
- Fixed additional crash stack traces appearing when debugModIdentification is false.
3.1.8
- The 1.16.5 Fabric version will no longer deliberately crash in 1.17 snapshots. This means that it may work if nothing broke the mod in a snapshot.
3.1.7
- Added a new config option: debugModIdentification, that will hopefully help in discovering mods in more cases.
3.1.6
- (Forge) Fixed being unable to identify crashing mods that have multiple authors.
3.1.5
- Made it so the Curseforge page can be reached through the Mod Menu entry.
3.1.4
- Fixed Forge version not working at all.
3.1.3
- Made NEC more compatible with other mods, specifically with Structure Gel API.
3.1.1
- Fixed mod not loading.
3.1.0
- Added extra info for feature/structure crashes to make it much easier to find the problematic mod, courtesy of TelepathicGrunt!.
3.0.0
- Now supports Forge!
2.2.0
- Removed 'feature' that would instantly crash the game when pressing F3+C instead of after 6 seconds, since that hotkey is used to copy location information.
- Added a proper mod icon.
2.1.4
- Improved Simplified Chinese localization, courtesy of @WuzgXY!
2.1.3
- Fixed "upload crashlog" not working :) .
2.1.1
- Fixed "upload crashlog" not working.
2.1.0
- Added Estonian localization, courtesy of @Madis0!
2.0.0
- Fixed the mod not working in Fabric Loader 0.9.0+, however, this and the following versions will only work for the 0.9.0+ Fabric Loader versions.
1.2.4
- Will no longer blame jumploader for errors all the time
1.2.3
- Fixed an incompatibility with LambdaControls (mostly just a mistake, not really an incompatibility).
- Crash logs will now be uploaded as gists instead of to the dimdev haste. This can be reverted by setting
uploadCrashLogTo
toDIMDEV_HASTE
in the config. - Fixed some GUI bugs in the crash scree
1.2.1
- Compatibility with Multiconnect.
Note: Informed Load has yet to publish the compatible version.
1.2.0
- Compatibility with Informed Load.
1.1.5
- Fixed a rare error.
1.1.4
- Fixed the window not closing when pre-initialization errors occur.
1.1.3
- Initialization errors will now be printed as soon as an error is caught, instead of only when displaying the crash screen.
- The init error screen will now display in more disaster cases.
1.1.2
- Fixed the entry point catcher not being enabled...
1.1.1
- Forgot a debug flag
1.1.0
- Added an API for running code when the game crashes to prevent the window getting stuck in weird states.
1.0.11
- Fixed two "Not Enough Crashes deobfuscated stack trace" lines appearing (instead of just one).
1.0.10
- Fixed an exception while starting game.
1.0.9
Released
Files
notenoughcrashes-3.4.4+1.17-fabric.jar(154.77 KiB) Primary
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Release channel
ReleaseVersion number
3.4.4+1.17Loaders
Fabric
Game versions
1.17Downloads
472Publication date
August 21, 2021 at 12:49 PMPublisher
natanfudge
Owner