Changelog
If you are interested in the changes between 5.4-hf and the 6.0 beta, those can be found here
- Changed the packets to an on-demand system to decrease how many need to get sent
- Overhauled the backend data generation and how TOML files get read in
- Separated trigger and song registration in the main config file to make reusing triggers more intuitive
- The resource_name, infernal, champion, and biome_category parameters are now read in as actual lists instead of strings separated by semicolons
- Overhauled and greatly expanded upon the usages of the mob_nbt parameter
- Fixed some bad recursion in the priority calculator overflowing for equal priority triggers and trigger combinations
- Fixed the toml reader dependency so it doesn't crash with other mods that also use it
- The songs folder now generates as an actual folder rather than a file with no extension
- Fixed title cards crashing instead of loading in
- The debug information is now better formatted when there are multiple channels playing at once
- Fixed some missing texture and model variant errors
- Generally cleaned up the entire source code and made various aspects more efficient
- All channel-specific logging now indicates which channel the message is coming from
- Fixed some issues with playable events not being displayed as playable in the debug info
- Fixed the volume fade calculations for real this time
- Uncapped the volume since the fading is fixed. Note that this doesn't actually mean setting the volume to 10x its normal value is a good idea
- Fixed the persistence parameter
- Finally fixed the delay parameters not working
- Inverted the passive_persistence parameter because it did not make sense
- The fade parameters now work when going to and from the menu trigger
- GUI Changes:
- Fixed the GUI crashing when the main config file is empty
- Fixed rows getting duplicated in the redirect page when editing the keys
- Fixed some lang keys
- Fixed scroll and scroll bar positioning
- Mouse hover is no longer checked under the popup screen
- Fixed some hover text not being rendered on top
- Scaled some spacing and sizing stuff based on your current GUI scale
- Hover text no longer darkens the background
- Fixed GL StackOverFlow error log spam
- Fixed some hard or impossible to read text coloring
- Added a blinker to make it more obvious when and where you are able to type
- Loops can now be accessed from song instances
- Custom records can now be set via a jukebox page accessible from a channel page
- Moved the extra buttons like toggle, sort, add, and delete to the bottom
- Added a search bar to the top of the pages that list things out
- Fixed issues with some buttons clicking multiple times or not clicking at all
- Fixed the redirect page not displaying properly when adding new elements
- Fixed new channels not getting written correctly
- The transitions, commands, and toggles files now support TOML comments when outputting to their respective files
- You can now multi select triggers for anything that needs trigger inputs
- The log visualizer is now scrollable when necessary
- Fixed message type alignment in the log visualizer
- Adding new elements to pages with lists will now have the new element selected by default where applicable
Dependencies
Files
musictriggers-1.16.5-6.0.jar(12.15 MiB) Primary
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Release channel
ReleaseVersion number
1.16.5-6.0Loaders
Forge
Game versions
1.16.5Downloads
59Publication date
March 7, 2023 at 2:49 AMPublisher
The_Computerizer
Owner