Modular Golems 2.4.18
on Oct 22, 2023-
2.4.18
- Add hostility compat
- Add target cards and target filter tab
- Add metalgolem weapons
- Now metalgolem will also tick equipments
- Curios support slot modifiers
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2.4.17
- Omnipotent Wand
- Curios support for backpack
- Add secondary weapon slot and arrow slot
- Add weapon switch delay of 10 ticks
- Disable weapon switch when editing weapons
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2.4.16
- Add metal golem armors
- Fix rendering of decorative layers on golems with size upgrade
- Make golem give up target after 5 seconds not approaching
- Make player not picking up items when dead
- Add CEI compat
- Add Attribute tab
- Add config cards:
- configure default golem mode when summoned
- configure summon location: old position or current location
- limit wand targets
- configure lock interaction
- pickup upgrade item filter
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2.4.15
- Fix non-owner being able to change humanoid equipment
- Add Create deployer automation for upgrades
- Golem now will only access chest within <2 blocks, and only access them in standing mode
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2.4.14
- Golems will attack enemies touching it first
- Fix shield block sound
- Now humanoid can open doors
- Fix grindstone remove upgrade
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2.4.13
- Fix advancement logspam
- Add config for distances starting to go back (default 10 for following, 20 for wandering)
- Add config for distances golem would be forced to teleport back (default 30)
- Humanoid can now ride horse
- Now humanoid golem riding dog golem will control dog golem
- Add dog golem ridden speed factor to config
- Golems ridden or riding other living entities as controller can also teleport to player
- Golems summoned in creative will also consume stack
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2.4.12
- Fix golem not following player under water with swim upgrade
- Increase golem speed under water
- Fix golem always trying to float up even when player is deep under water
- Now pickup upgrade will not destroy item when owner is present
- Humanoid and dog golem are no longer knock back resistant
- Add knockback resistance to materials
- Fix custom Goals not added to golems when reloading world
- Increase command wand target range
- Improve command wand message when ordering entities to attack others
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2.4.11
- Fix golem not teleport to player when having an attack target
- Fix dog chasing target even when in sit position, when commanded by wand
- Fix dog riding one another
- Fix golems being able to be picked up by other players under some circumstances
- Allow command wand to target far away entities
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2.4.10
- Add BlazeGear compat
- Fix golem weapon switching
- Fix golem teleport when having swim upgrade
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2.4.9
- add mount upgrade and size upgrade
- add dispenser behavior for golems
- make wand activation range configurable
- Fix golem not following player under water with swim upgrade
- Increase golem speed under water
- Fix golem always trying to float up even when player is deep under water
- Now pickup upgrade will not destroy item when owner is present
- Humanoid and dog golem are no longer knock back resistant
- Add knockback resistance to materials
- Fix custom Goals not added to golems when reloading world
- Increase command wand target range
- Improve command wand message when ordering entities to attack others
-Linkage with L2 Complements has been improved. (Added 4 types of new golems, 4 new upgrade components)
-Added L2 Weaponry Linkage, where humanoid golems can use shields and weapons from all L2 weapons.
-The original version added three new upgrades of Bell, Perspective and Friendly Immunity.
-Commands the cane to add a new stake behavior, the Golems will no longer move, but will only stand in place.
-Fixed some textures and bugs.
-New linkage of Blaze Gear. (Thanks to Discord's Fr_z_n for the posting contribution)
-Added a new long-range attack method for the golem.
-Added new golem appearance rendering.