Changelog
v1.6.10
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Banner Protection Patches:
- You no longer can place block adjacently to an empty plate or vessel, when you only have Food & Drink Perm
- You can now eat and drink, use bows, spears and horns properly inside protected areas. Also without perm denied spam.
- Mugs and Entjars now properly visually revert after interacting with them
- Itemframes, Paintings, Rugs, Banners, Leash Knots and minecarts can no longer be broken by:
- A non permitted player using a projectile (like bow)
- Explosions (unless the player has banner permission, hired units dont count here)
- An npc shooting a projectile at them
- Prevents Farmland from being broken by NPCc's or unpermitted players within protection
- Option to let NPC's still break these things if they have permission, including some explosions by them
(metweaks-ASM.properties -> "permNpcAllowDestroyNonLiving")
- Fixed Large Fireballs ignoring banner protection
- All Patches are only regarding Protected Areas and are Serverside.
(metweaks-ASM.properties -> "bannerProtectionPatches")
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Added Hired Unit Count Overlay
- Will now show the number of hireds loaded (clientside)
- May be also usefull to keep track of your numbers when hiring units (e.g. how many more until i have 50)
- Customization of colors, icon, position and scale in Config -> HUD Elements
- To disable background set color to #00000000 (100% transparent black)
- To disable icon set icon blank
-
Fixed entites or hired npcs set on fire by burning arrows even without friendly fire
- This also fixes bypassing some banner protection like killing rugs or banners with firedamage
- Part of
(metweaks-ASM.properties -> "projectilePatches")
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Added config "projectilePatchesReqClient" for projectile patches which require the metweaks client
- The config "projectilePatches" can now be used on the server without requiring metweaks
-
Added option to log your current location:
- On Death (The server only logs deaths, as it cannot miss deaths like the client could)
- When disconnected from server (for example idle or timeout and you died
- (metweaks-ASM.properties -> "logPlayerDeathLocations")
- If died during a crash you can find your location in the crash report in
- Affected level
- All players
- EntityClientPlayerMP with your username should contain the location
- All players
- Affected level
-
Fixed crash in ally projectile pass handling
-
Fixed a bug in farview upon changing dimension
v1.6.9
- Fixed Optifine's Default and Smooth updateRenderers Return Values, increasing fps drastically if there are no chunk updates
(metweaks-ASM.properties -> "renderPerformance")
- Farview Additions:
- /cfarview keepTiles
- Controls whether Tile Entities like Beacons are kept in cache after rejoining the world
- Default disabled as it may not be compatible with other mods, yet to be tested
- /cfarview threshold <chunks>
- Unloads chunks only if above the threshold.
- Uses /cfarview <viewdistance> to determine from what distance to unload them from
- Common values may be 1000 - 5000, 0 disables the feature (default disabled)
- Recommendation for /cfarview <viewdistance> changed to 3-4 times your renderdistance, atleast for smaller values
- Some more options that are experimental
- Now also caches lotr biome variants
- /cfarview keepTiles
- Farview Implementation:
- Added Compatibility with FastCraft (Encrypted code is a nightmare)
- Now using FastCraft's FastLongHashMap instead of MET's Modified Vanilla one
- /cfarview useFastCraft to toggle
- Faster check for unloadable chunks
- Fixed Entities being unclickable after getting added to a chunk and then not readded to the new one
- Fixed a minor bug in the command
- Added Compatibility with FastCraft (Encrypted code is a nightmare)
- Balancing for Camouflage Units like Rangers:
- Enemies can now target them if:
- They are attacked by them already
- From an Invasion
(metweaks-ASM.properties -> "revengeCamouflageTargetChance")
- Set Chance to 0 to disable the feature (default is 0)
- Enemies can now target them if:
- Added biome aliases for northlands & northernForests for lotr event control commands
v1.6.8
-
You can now customize the spawning of invasions, bandits and travellingtraders
-
Everything can be setup individually for each world and biome
-
/lotrinvasions
- Add, remove, list or change chance of invasions
-
/banditchance
- get or set chance
-
/travellingtrader
- add, remove or list travellingtraders
-
Feature toggle:
(metweaks-ASM.properties -> "lotrEventControl")
-
-
You can now view significantly farer than the server's viewdistance (default off)
-
New Client Side Command /cfarview (Until i maybe add a gui)
-
Command Options:
- "keep" - keeps the previous world in memory after rejoining a server
- <distance in chunks> - sets the chunks to keep, recommened to be double your desired viewdistance
- "-1" - Sets the distance to infinite, possibly usefull when commonly moving between locations that are very far every
- Use /cfarview without options to disable / enable the feature
-
To load all areas just walk around
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This feature does not affect server or network performance
-
Nothing saved to disk or copyable, fully clientside, just keeping chunks in memory.
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Its now possible to bypass the hard limit of 15 chunks on servers
-
If you have any concerns please reach out to me
-
Feature toggle:
(metweaks-ASM.properties -> "farView")
-
v1.6.7
- Players dont freeze for 10+ seconds anymore when joining a server (LOTR Bug)
- ET Futurum Ores now properly smelt in LOTR Forges (default: false)
(metweaks-ASM.properties -> "etFuturumCompatibility")
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Release channel
ReleaseVersion number
1.6.10Loaders
Game versions
1.7.10Downloads
49Publication date
July 1, 2025 at 7:22 PMPublisher
Jonosa
Member