Changelog
.One vertex can be now control by more than 4 bones, but this kind of mesh will use software skinning only.
.Fix TEXCOORD_1 attribute for mc_midTexCoord using wrong morph target.
.Fix RenderedGltfModelGL30 and RenderedGltfModelGL20 not generate Mikk tangent morph target in processMeshPrimitiveModelMikkTangent() of vertex skinning.
.Remove every GL13.glClientActiveTexture(COLOR_MAP_INDEX); for being unnecessary.
.Fix rendering glitch and game crash on GL20 profile.
Files
MCglTF-1.12.2-Forge-2.0.3.0.jar(540.49 KiB) Primary
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Release channel
ReleaseVersion number
1.12.2-Forge-2.0.3.0Loaders
Forge
Game versions
1.12.2Downloads
14923Publication date
July 15, 2023 at 3:39 PMPublisher
Protoxy22
Owner