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Malum

Malum

Malum - A minecraft mod about dark magic.

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Decoration
Equipment
Magic
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All versionsMalum 1.7.3

Malum 1.7.3

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Changelog

Added the missing Soul Stained Steel Scythe Arcane Restoration Recipe

Added missing recipes for Repairing Weeping Well Gear using the Repair Pylon

Added the missing Warp Flux Block

The Sundering Anchor can now only hit a single target up to five times and will return early if it cannot find any other valid target afterwards

The Sundering Anchor Projectile no longer deals double the intended damage

Big Boner Necklace in the Works

Updated Spirit Entity Behavior and Visuals When Spirits are created without the help of a player they will now enter a passive state

  • While in this passive state, spirits will slowly fall towards the ground, becoming an actual item upon collision
  • Passive spirits can still be collected by a player however the range is much shorter and requires line of sight with the player
  • This should hopefully allow for a more innate and automation-friendly behavior

Updated Several Rune Effects

Rune of Idle Restoration -> Rune of Vitality

+Passive Healing -> +20% Healing Received

Rune of Culling

+20% Scythe Proficiency -> +Scythes Exploit Wounds

Rune of Reactive Shielding -> Rune of Protection

+Damage Resistance when Struck -> +20% Armor

Rune of Sacrificial Empowerment -> Rune of Farsweeping

+Scythe Kill Chaining -> +Deadlier Scythe Sweeping

Rune of Toughness -> Rune of Indomitability

+20% Armor Toughness -> +100% Knockback Resistance

Updated Some Geas Effects

Pact of The Liveweaver:

  • Added Passive Healing Effect no longer present on the rune

Pact of Reciprocation:

  • Now only applies to Magic Damage as was intended

All Magic Damage in Malum now pierces Half of the Armor Value as opposed to All of It. Magic Damage still does not damage Armor despite this change. This can be disabled using a config option

Updated the textures for the Alchemical Calx Block Updated the textures for the Catalyst Lobber

Removed the entire Spirit Ritual system that utilized the Ritual Plinth

  • It was nowhere near the ideal state I now imagine Spirit Rituals to be, and was causing some issues so I figured that since I'll end up replacing it in the future I might as well remove it now.

Actually Fixed Create Compat not Working

Fixed Repair Pylon not correctly repairing Fractured Impetuses

Fixed Copper and Iron Impetuses incorrectly having two separate Arcane Restoration Recipes

Fixed Repair Pylon Causing Network Issues when Repairing Enchanted Items

Fixed the Spirit Crucible and Spirit Altar not properly continuing work after being loaded from chunk memory

Fixed the Ring of the Howling Maelstrom taking effect when hitting an enemy with a rebound scythe when wearing the Necklace of the Narrow Edge even without the ring

Fixed Scarstone dropping even without proper tools

Fixed Transmutation Tree Pages Displaying Translation Keys instead of Translated Headlines

Fixed Max Durability still being transfered across gear during Spirit Infusion

Fixed Enchantments not carring if the newly created item can actually support them when carrying over the enchantment during Spirit Infusion

Fix Modded Metal Node Smelting Recipes not actually working despite JEI showing so

Dependencies

dependency-iconCurios APIrequired
dependency-iconLodestonerequired

Files

malum-1.21.1-1.7.3.jar(29.34 MiB) Primary
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Metadata

Release channel

Release

Version number

1.7.3

Loaders

NeoForge

Game versions

1.21.1

Downloads

101

Publication date

June 15, 2025 at 11:07 AM

Publisher

SammySemicolon

SammySemicolon

Owner

Version ID

Modrinth is open source.

main@a0bd011

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NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.