Changelog
-Added new Anarchy Mode config option in the server config, removing all block break protection from the mod. Use with caution!
-Blocks broken illegally now send a notification to their owner (or team admins if owned by a team). Message changes based on the configured anarchy and/or ejection handling state.
-Renamed and reformatted the villager trade overrides. They now allow you to define regional item replacements (replace emeralds with coins in plains, but with chocolcate coins in snowy areas, etc.), as well as allowing you to define the cost and result items seperately.
- Default format still works for those that don't wish to utilize these new features.
- By default chocolate coins will now be used for villagers in snowy regions.
-Re-textured the coins, coin piles, and coin blocks.
-Tweaked ticket tags and recipes in preparation for an upcoming ticket update.
-Advancements are now generated in code. Hopefully I didn't mess them up somehow :)
-Added Farming for Blockheads market compatibility. If coins are set as an items price, clicking on the trade will now move coins from your wallet into the slot.
-Tweaked the Coin Mint recipe JEI plugin.
-Added config options to allow bank accounts to earn interest.
-Enchantment ticks no longer run on their own separate threads, as this seems to be an inefficient solution to solving lag issues.
-Added enchantments.tickDelay
config option to the server config so that server owners can increase or decrease the tick delay to improve server performance.
-Enchantment ticks now only run for players and require that they aren't in spectator mode, instead of attempting to run for all living entities.
-Added EnchantmentUtil class to the API so that other mods may manually run Money Mending and/or Coin Magnet ticks for any modded entities that support them.
-Fixed an issue where coins from side-chains incorrectly calculated their upper exchange rates. Should not have had any lasting effects as they can't actually be exchanged upwards, but their tooltips will now be accurate.
-Fixed an issue where coin values could not load and/or handle values greater than Int.MAX_VALUE of internal values. Values will no longer overflow and/or be lost. Should also increase the efficiency of coin value math, reducing lag elsewhere.
-Fixed an issue where modded auction stands (and some newer vanilla ones) didn't drop their items when mined.
Files
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
1.20.1-2.2.1.1Loaders
Game versions
1.20.1Downloads
98Publication date
March 16, 2024 at 6:05 PMPublisher
Lightman
Owner