Changelog
The long awaited update is finally here!
- Compatibility with Epic Fight! Everything should work like you expect it to!
- A wiki! If you haven't seen it, be sure to check it out if you have any questions
- New Tower Structure. This structure can spawn in Plains, Badlands, Taiga, Deserts, Forests, Mountains, and Hills. There are 6 variations and it is guaranteed to contain an Explorer Map that can lead to a Desert Pyramid, Jungle Temple, Master Sword Pedestal, Courage Temple, Wisdom Temple, or Power Temple. This will hopefully make the game a bit clearer on where to look for things, but still encourage adventure!
- New Graveyard Structure. This structure can spawn in Plains biomes and is a small dungeon. Taking on the appearance of an abandoned graveyard it is said to house a map to an important treasure. There is also a combat room that has a chance to give you a lower tiered mask. Hopefully this makes getting a mask early game a bit easier.
- New Clock Tower Structure. An old abadoned Clock Tower, it looks almost like an impact site. This structure can spawn in Plains, Forest, or Taiga biomes. Down below it contains a Skeleton spawner and some loot. It contains a guaranteed mask deep within. Check the wiki for specifics on loot tables. -Lots of new blocks!
- Eye Switches: These blocks can only be activated by shooting them with a projectile. When activated they will emit a redstone signal. The timed variant will automatically reset after 60 ticks. They can be freely activated in Creative Mode.
- Hammer Pegs: Can only be slammed down by a Hammer! The Copper variant can only be slammed with a Megaton Hammer and when flat emits a redstone signal. Can be popped back up with any shovel or any of the Mitt items.
- Shock Switch: A toggleable switch that can be activated by interacting or attacking it! The timed variant stays active for 80 ticks before resetting. When activated they emit a light strength of 12 and a redstone signal until de-activated.
- -Locked Doors: Two variants here! The Locked Door is iron and is unable to be interacted with unless using the new Small Key item. This item will instantly unlock any Locked Door, completely destroying it. The Boss Door is a golden door that is able to only be opened with the new Big Key item. These for now are a creative only item. -Carmine Froglights: A new red variant of the Froglight blocks. When using the Don Gero Mask you are now able to eat Magma Cubes! They're not very filling though... Advancements: A few new advancements that are based on finding the new structures, interacting with some of the new blocks, and pointing you in the right direction!
QoL: Plenty of bugfixes here and loot table adjustments. Most importantly Pegasus Boots are now findable in Graveyards, Flippers spawn in multiple places instead of nowhere, Zora Mask has a new animation whilst swimming, Deku Leaf has a new gliding animation, Apples can be baked on campfire or in furnaces, and more variations on pre-existant structures. The Sword House and Link's house have a few new variations to keep things fresh!
Files
zeldamod-1.1.jar(1.53 MiB) Primary
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Release channel
BetaVersion number
1.1Loaders
Forge
Game versions
1.20.1Downloads
89Publication date
April 21, 2024 at 12:53 AMPublisher
Kamtheman56
Member