Changelog
- Updated model code a tiny bit in hopes to fix some mod conflict issues.
- Fixed an issue where curing zombolds still consumes golden apples in Creative mode.
- Updated the code for curing zombolds to now have a 10% chance of the zombold becoming an Enchanter, Engineer, or Pirate Captain base on biome.
- Cured Zombolds will also become normal Pirate Kobolds instead of normal Kobolds in Jungle biomes.
Files
Kobolds-1.4.6.jar(951.45 KiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
1.4.6Loaders
Forge
Game versions
1.16.5Downloads
21Publication date
February 2, 2023 at 6:58 AMPublisher
Jusey1
Owner