Changelog
15.1.1
- feat: check if a block is shearable from its loot table (close #415)
- improve: anchor point adjustment (close #348)
- feat: fallback fluid mode (close #424)
- feat: unhide from guis (close #422)
15.0.5
- feat: target latest neoforge
15.0.4
- fix: HarvestToolProvider positioning
- port: 1.21
14.2.3
- fix: the mess of priorities again
- port: 1.20.6 (close #398)
14.2.2
- improve: universal plugins error handling
- improve: use display name on players (#256)
- improve: blame the correct mod
- improve: ensure built-in plugins are correctly loaded
- improve: do not load UsernameCache on dedicated server
- fix: potential CME when reloading ignore lists
- feat: registration session
- fix: ItemStorageProvider.Extension Priority (#409)
- fix: ItemStorageProvider.Extension Uid (#408)
- fix: Jukebox server data (#407)
- fix: a crash related to item mod name tooltip (close #403)
- chore: port from Fabric platform
14.0.2
- 1.20.5
13.3.1
- fix
- feat: use slf4j instead
13.3.0
- fix: wrong implementation of the target picking logic (close #361, close #375)
- feat: HarvestToolProvider handling adventure mode
- feat: split debug package. add special registry id provider
- fix: raytrace range does not respect the radius of the Blindness and Darkness effects (close #365)
- feat: add support for multipart entity (close #364)
- Update ja_jp.json (#371)
- fix: zombie villager conversion time (#368)
- [zh_tw] Update to 1.20.3 (#362)
- fix: inconsistent custom name display behavior with vanilla
- Update zh_cn.json (#353)
- feat: target NeoForge 20.4.160-beta (close #360)
- chore: delete unused files
13.2.2
- improve: always show projectiles when tick frozen
- refactor: simplify BlockFaceProvider
- feat: add config option category override
- feat: ITooltip.replace
- feat: custom ItemView description
- pre3
- feat: trial spawner
- 23w45a
12.4.0
- refactor: harvest tool provider part 1
- Update config.yml
- fix: the server data mess
- feat: avoid the overlay flickering while shooting projectiles
- chore: better translations
- fix: ITooltip.append not updating tooltip size correctly
- fix: cannot see through waterlogged blocks (#342)
- feat: indicate if signs have wax applied or not (#336)
- feat: option to disable builtin camouflage (#341)
- fix: random translation patches
- Update zh_cn.json (#339)
- Updating ru_ru.json (#338)
- fix: bugs related to HarvestToolProvider
- fix: global waystones show as unbreakable (#317)
- improve: display minutes
- fix: element content overflow
- refactor: delete ITextElement.centered
- refactor: alignment rework (#327)
- feat: special text element api (#327)
- feat: campfire cooking time (#320)
- fix: the "flip with main hand" option is not respected
- feat: new position adjustment system (#329)
- chore: bump gradle version
- fix: crash when looking at non-pickable entity (#330)
- seems refmap is no longer needed?
- fix: bring back the black background to the search box
- neoforge, launched!
12.1.6
12.1.5
- remove debug code
- fix: check for duplicate uids in HierarchyLookup
- 1.20.2 port
11.6.3
- fix: oversight when merging
11.6.2
- fix: crash with Saturn
11.6.1
- fix: Incorrect display of Zombie Villager conversion time (#308)
- optimize imports
- fix: status effect display (#303)
- fix: mod name showing twice in some cases in JEI (#302)
- improve: allow using custom container finder
- fix: disable server data verification for replaced accessors
- fix: crash in the last commit
- fix: lingering server data
- fix: bugs related to getting pick result
- improve the latest PR
- Improve painting tooltip (#300)
- feat: option to always show harvest info
- fix: mislocated breaking progress (workaround) (#295)
- improve: do not show energy storage if capacity is 0
- improve: make toasts last longer
- feat: show fluid tank capacity while holding shift
- feat: collecting items information
- improve: item amount display
11.5.1
- fix: duplicate mod name in item tooltip in creative inventory (#288)
- feat: better text shadow
- improve: narrate text in a progress
- fix: cycle option value not being saved correctly
- chore: move release type to gradle.properties
- fix: bugs in the last commit
- feat: item storage caching
- Update lang/pt_br.json (#286)
- fix: backport many bug fixes
- feat: TTS toggle hint (#282)
- feat: disappearing delay
- chore: message format tip
11.4.3
- fix: Crash upon opening Mod Settings (#284)
11.4.2
- feat: tweaks to the custom theme
11.4.1
- fix: theme background image
- gradle 8.1 & parchment
- improve: tweaks to HorseStatsProvider
- Update Horse Speed to correct value (#283)
- improve: make text in progress element easier to see in light color scheme
- improve: trim the value saved by slider option
- feat: calibrated sculk sensor block input
- improve: do not display pitch if the noteblock is not tunable
- custom theme v2
- update issue template
- fix: mob spawner provider order
- refactor: tooltip positioning
- fix: NPE looking at fluid with no sprites (#281)
- fix: oversights in health displaying
- feat: Do not display Jade when there is a boss bar. (#276)
- improve: change option entry order
- unified publishing
Dependencies
Files
Jade-1.21-NeoForge-15.1.1.jar(636.84 KiB) Primary
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Release channel
AlphaVersion number
15.1.1+neoforgeLoaders
NeoForge
Game versions
1.21Downloads
671Publication date
June 28, 2024 at 1:24 PMPublisher
Snownee
Owner