Changelog
Features
- Changed Bind Storage - Temporary default cost to 0.001 dust.
- Changed Gates to now have 3 types:
- Location Anchored, which will always teleport the marked entities to the same location every time that gate is closed.
- Entity Anchored, which will teleport the marked entities to the location of the anchor entity (plus an offset defined when the gate is created)
- Drifting, which has the same behaviour as current gates, with an additional cost per distance gated per entity.
- Added blacklist to Accelerate, defaults to including Fletcher's Impetus and Create's Deployer.
- Wisps can now go through nether/end portals.
Bugfixes
- Fixed Gate contents not being saved when world closed.
- Fixed lib39 not being properly included ino fabric jar.
- fixed lag from wisps constantly deserialising things to figure out if there are truenames inside; that is now cached when the things are changed. Side effect, storing truenames is now much more expensive, exponential in the number of truename iotas stored.
- Fixed generated data files for mediafied_storage not being properly added to the git repo.
- Fixed Bound wisps not serialising correctly if the bound wisp was unloaded, and fixed wisp bindings not clearing on wisp death.
- Gave a better error message to wisps mishapping from trying to reproduce excessively.
- Fixed wisps getting mucked up by you dying.
Dependencies
Files
hexal-fabric-1.19.2-0.2.15.jar(1.75 MiB) Primary
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Release channel
BetaVersion number
0.2.15Loaders
Fabric
Game versions
1.19.2Downloads
214Publication date
May 26, 2023 at 12:51 PMPublisher
Talia-12
Owner