Changelog
- Improvements to CTM integration
- Path to model is now the same as fabric
- Added compatibility with Musket mod
- Added more compatibility with modded villager types with new guard system (now no longer limited to a specific amount)
- Added statistics for guard conversions
- Set guard village patrol village ai to not operate by default due to lag concerns
- If you were experiencing extreme unintended lag from this mod, consider disabling this ability
- For Ctrl F purposes the specific option is "Allow guards to naturally patrol villages? This feature can cause lag if a lot of guards are spawned"
- If you were experiencing extreme unintended lag from this mod, consider disabling this ability
- Added unique guard yes and no sounds ids for resource pack purposes
- PLEASE NOTE THAT THIS UPDATE CONTAINS BREAKING CHANGES TO ANY RESOURCE PACKS THAT MODIFY GUARDS
Files
guardvillagers-2.3.0-1.21.jar(261.26 KiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
2.3.0Loaders
NeoForge
Game versions
1.21Downloads
2709Publication date
August 7, 2024 at 4:33 PMPublisher
seymourimadeit
Owner