Changelog
Highlights
- Fix crash with Symbol Chat 0.7.0
- Rename the folder of the head generator models
- This is necessary because minecraft shows an error in the logs for each model because it doesn't recognize it, to avoid this I have to use another folder.
models/heads
->fzmm_models/heads
, If you made a resource pack using head generator models, you need to make this change to make it work.
- Add heads gallery, thanks to https://minecraft-heads.com/
- Add banner editor
- Requires owo-lib 0.10.2 or higher
- Add the paintable option to head generator
Additions
- Adds support for 64x32 skins to player statue
- Adds a message with information when no texture/model could be found in head generator
- Add Placeholder API tab in Text Format, thanks to https://github.com/Patbox/TextPlaceholderAPI
- Adds 3 models in head generator
- Adds 7 paintable heads in head generator
- Adds 54 textures to head generator
- Adds config to recover the last open screen
- Displays warning when trying to give an item in a non-creative game mode (The item is added to the history)
Changes
- Moves the information about what each option does from the image soure to the button
- Now the rest of the skin is used in head generator
- Uploading a 64x64 skin in head generator now uses the body, arms and legs of the skin, making it usable for a simple generic edit, the change is only visible if you save the skin, although it does not delete the second layer of the skin, so it may have some pixels that may need to be deleted.
- In head generator if you save a skin without adding anything to it (only the base skin) then the skin is not modified, making it have the second layer of the head intact.
- When an attempt is made to add an item from the history that was already present, it moves to the first items in the list
- Moves the Text format buttons to style (bold, italic, etc.) a single row
- Change the saved skin message in head generator (Now shows the file name and when clicked opens the file)
- Head generator does not change the name of the head if it does not match the name of the player who gets the skin
- Modifies the format of the head generator models (https://github.com/Zailer43/FZMM-Mod/blob/1.19.3/dev/docs/en/wiki/head_generator/0.2.0_head_generator.md)
Fixes
- Fix head name in head generator when it is via file path
- Fixes that if the name field is empty the head will not have a name in head generator
- Fixes copy Text when using simple in Text Format
- No longer renders chat hud when screenshot hud is present
- Fixes preview not updating when adding a color in the text format color list
- Fix hat layer when converting a skin from the old format to the new format
- When saving a skin as a file in head generator, if it is of the old format, it is saved as the new format (previously the body was not saved)
- Fix random color in simple tab of text format
- Fixes possible client-side edited items when editing items
- This usually occurred when editing the same instance of the item being used as a reference
- A new edited item was obtained and the previous one was modified client-side
- Fix bug in the texture of the bottom of the decapitated model
- Fixes crash when using models in head generator if texture cannot be found in select texture step
- Fixes a bad pixel in architect glasses
Removes
- Removes unnecessary translations from the main gui
Translations available: English, Russian, Spanish
Dependencies
Files
fzmm-mc1.19.3-0.2.0.jar(989.17 KiB) Primary
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Release channel
ReleaseVersion number
0.2.0Loaders
Fabric
Game versions
1.19.3Downloads
83Publication date
March 13, 2023 at 12:39 AMPublisher
Zailer43
Owner