Changelog
Major update that brings Extended Enchanting into 1.21 Minecraft.
Additions
- Lightning Aspect can apply discharge damage multiple times per tick.
Changes
- Every enchantment has been recreated using the new data-driven system.
- Feint's identifier has been changed:
extended-enchanting:back_foot
->extended-enchanting:feint
- Lightning Aspect's discharge mechanic has changed to be tick-based.
- Previously:
- Each attack would increase static by 1 or 2 (depending on enchantment level), and the discharge would occur when the counter reaches 5, resetting it. Static would be lost every 25 ticks.
- Now:
- Each attack applies a number of static ticks. 22 per level.
- Static ticks are depleted by 1 every tick.
- If an entity reaches 100 static ticks, it will take discharge damage and lose 100 static ticks.
- This occurs iteratively, an entity with 200 static ticks will be damaged twice in the same tick.
- Previously:
- Due to limitations in the new system, Solitude is no longer incompatible with every other enchantment. It is now incompatible with every treasure enchantment and every non-treasure enchantment.
- In practice this is still every enchantment, but it's controlled by vanilla tags and is therefore technically dependent on other people tagging things correctly.
Removals
- The
additionalDamageEnchantmentPvpEffectiveness
gamerule has been removed.- Combat+ Core now offers a
pvpEnchantmentModifier
gamerule that performs the same function and is shared with other mods.
- Combat+ Core now offers a
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Release channel
ReleaseVersion number
2.0.0+1.21Loaders
FabricQuilt
Game versions
1.21–1.21.1Downloads
2496Publication date
July 15, 2024 at 9:18 PMPublisher
Provismet
Member