Changelog
[V4.2.0]
Update summary:
ETF v4.2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering.
4.2 also includes many bug fixes and suggestions that have popped up since I left on holidays. I hope you enjoy :), and thank you for over 2 million downloads!!!
Added:
- added texture property
angry
, used like other OptiFine properties, can betrue|false
. works only for Endermen, Blazes, Guardians, Vindicators and Evokers. Triggers when these mobs display their client side 'angered or attacking state' (open mouth for endermen & blazes igniting) - added texture property
moving
, used like other OptiFine properties, can betrue|false
to vary texture based on whether a mob is moving or not. - added texture property
items
, used like other OptiFine properties, can be either:none
(true if mob is holding or wearing no items)any
(true if mob is holding or wearing any items)holding
(true if mob is holding any items)wearing
(true if mob is wearing any items)- a list of item names like
minecraft:book
orcool_mod:sunglasses
, separated by spaces.
- added a new property type "Entity Property" to tweak entity rendering within the .properties file, they are not numbered like the other OptiFine properties e.g
skins.1
- added entity property
vanillaBrightnessOverride
: can be set as a number from0-15
, this overrides the brightness of the mob, it can be used to reduce the brightness of mobs like Blazes and Allays, or increase the brightness of others. - added entity property
suppressParticles
: if set totrue
will remove ambient particles from mobs (currently only Blazes and Glow Squids) - added entity property
showHiddenModelParts
: if set totrue
will enable the rendering of model parts normally hidden in vanilla (currently only zombie piglin right ears) - added entity property
entityRenderLayerOverride
, shader compatibility will vary, the possible values for this property are:translucent
(allows partial transparency in entity rendering)translucent_cull
(allows partial transparency in entity rendering & culls model faces)end_portal
(looks like the end portal effect, added for fun cause it works)outline
(renders the entities outline through walls)
- extended shader support code to include the Iris forge port
Oculus
, this should improve z-fighting and support the new compatible emissive render mode. - added
Compatible
emissive rendering mode. This mode uses theBright
emissive rendering mode normally and automatically changes to, the more shader compatible,Default / Dull
emissive rendering mode when shaders are enabled. To have the best of both worlds. - added compatibility warning to disable skin features with the
impersonate
mod present - added emissive and random texture support to saddles (supports pigs, horse-mobs and striders)
- added further support for some older OptiFine format biome names using
PascalCase
to be auto converted to the modernsnake_case
biome names (e.g.MushroomFields
becomes the correctmushroom_fields
automatically)
changed:
- updates russian translations thanks to @Felix14-v2
- improved block entity code, this should improve compat with armor stand affecting mods (like quark) as armor stands are no longer used as a substitute entity
- tweaked button scaling to center themselves in larger gui scales
- tweaked some gui button positions
- removed compatibility warning that disabled block entity features with the
quark
mod present, issue has been fixed.
fixed: several additions listed above fix several issues however some more minor fixes include:
- fixed quark incompatibility with ETF block entity features
- fixed ETF settings button appearing on data pack selection screen
- fixed additional textures (e.g. sheep fur or villager types) having their variant overridden by the mobs base texture even if they have their own .properties file
- fixed compatibility with the disguised heads mod and skins with etf features not changing (skin features will not display on disguised players :/)
- fixed player skin enchanted visuals being brighter than vanilla
- fixed keyboard navigation in the ETF settings gui (currently just
ESC
key to go back)
Files
entity_texture_features_fabric_1.18.2-4.2.0.jar(357.75 KiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
4.2.0.fabric.1.18Loaders
FabricQuilt
Game versions
1.18.2Downloads
503Publication date
November 16, 2022 at 6:07 AMPublisher
Traben
Owner