Changelog
[V4.1.1]
- added more screens to better separate button groups
- added an option in gui to disable resource-pack screen button
- tweaked the warning screen format
- tweaked many button positions in the GUI for consistency
- tweaked translations
- russian translation updated for the 4.1.0 GUI thanks to @Felix14-v2
- optimized texture sizes in jar thanks to @robotkoer
- fixed parrots not being random or emissive on player shoulders
[V4.1.0]
Update summary:
ETF 4.1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what OptiFine offers
And of course many fixes, enjoy :)
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redesigned the settings GUI, cloth config is no longer required on Forge (Openable from modmenu or a new button in the resource-pack screen)
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added a GUI for selecting player features and saving or uploading a player feature ready skin with all your choices (openable when in-game from the new settings GUI)
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added new mob texture properties: (Documentation Here.)
- "speed" texture property to vary textures by their top speed (useful for horses, and all mobs)
- "jumpStrength" texture property to vary textures by their jump strength (useful for horses)
- "maxHealth" texture property to vary textures by their max health (useful for horses, and all mobs)
- "llamaInventory" texture property to vary llama textures by their carry capacity
- "hiddenGene" texture property to vary panda textures by their hidden gene
- "playerCreated" texture property to vary iron golem textures by whether they were created by a player
- "screamingGoat" texture property to vary goat textures by whether they are the screaming variant
- "distanceFromPlayer" texture property to vary mob textures by their distance from the player
- "creeperCharged" texture property to vary creeper textures by whether the creeper has been charged by lightning
- "statusEffect" texture property to vary textures by status effect or Brown MooShroom suspicious stew variants
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added more crash prevention, most features should simply not work, and log an error, instead of immediately crashing
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added a new skin feature option "nose" available from the new skin tool GUI
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added an extra skin feature cape option (ETF) available from the new skin tool GUI
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added config option "hideConfigButton" to disable ETF config button in the resource-pack screen (only available in the config.json file)
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changed the iris pbr fix setting into the emissive fix settings screen with several options to reflect the more general fix possibilities (fixes for animation mods, iris PBR and a few others)
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updated russian translation thanks to @Felix14-v2
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tweaked the debug printout
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fixed an ArrayIndexOutOfBoundsException crash related to caches
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fixed an issue with additional textures (drowned_outer_layer & sheep_fur & more) not loading right when in the optifine or ETF folders
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fixed elytra_left.png not working and other asymmetrical elytra issues
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fixed forge using the /defaultconfigs/ folder instead of the /config/ folder
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fixed vanilla capes (like migrator capes) not using emissive and enchanted data from skin features
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fixed third party capes not loading correctly*(OptiFine and minecraftcapes.net)*
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fixed color property being broken for light_blue/blue & light_gray/gray colors
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fixed a crash when reading corrupt or broken config files
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and many more minor tweaks and fixes :)
Files
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Release channel
ReleaseVersion number
4.1.1.forge_19Loaders
Game versions
1.19–1.19.2Downloads
694Publication date
September 18, 2022 at 10:14 AMPublisher
Traben
Owner