Changelog
ETF Changelog:
[V3.1.3]
- sheep wool support added (wool doesn't apply dye color to the emissive texture, use custom texture colour properties to set an altered coloured texture instead if required. A sheep using sheep2.png will try and use the equivalent wool2.png and will use the default otherwise )
- fixed a crash due to an incorrect texture path for custom capes skin feature
- tweaked property file loading to be more consistent with resource-pack order (using folders like "etf/random" & the vanilla locations will no longer accidentally override or be overridden by packs out of order)
- iron golem cracking texture support added (an iron_golem using texture2.png will try and use "crack_texture2.png" and will use the default if it doesn't exist)
[V3.1.2]
- fixed a crash related to player skins that could occur when leaving a server
[V3.1.1]
- fixed other Mod integrations for 1.19 (Mod menu, iris, etc)
- elytra size fix now set disabled by default
[V3.1.0]
- updated to 1.19 (for now 1.18.2 will remain supported with feature updates, but 1.18.1 & 1.18.0 will no longer be supported moving forwards, due to very annoying workarounds required)
- support added for the wardens many texture layers
[V3.0.4]
- chest & shulker custom texture caching is more consistent
- texture cache data now also resets on game disconnect
[V3.0.3]
- fixed names property not working with chests (they will still not function on servers unless a mod is used to send blockEntity name data to clients)
[V3.0.2]
- fixed certain blocks not reading correctly for the Blocks texture property
[V3.0.1]
- fixed emissive armour & works with CIT Resewn
[V3.0.0]
Changed:
- the shader z-fighting fix no longer expands the model leading to weird rendering, emissives should no longer z-fight for most mobs while using shaders.(option has been removed)
- illegal identifier fix changed to only affect image files, cause of litematica conflicts
- Optifine parity: Name property now works identical to optifine
- ETF supports a new Names (plural) property using previous ETF name behaviour
- names property will also match against the whole line ((names.1=john smith) will check the names {"john", "smith" & " john smith"})
Added:
- Optifine parity: Size & Color texture properties
- Ender Dragon random / custom and emissive texture support
- drowned outer layers support random and emissive textures using the vanilla format
- choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is noticeably brighter in sunlight)
- block entity emissive support for: chests, shulker boxes, beds, bells, enchanting table book & lectern book
- block entity random/custom texture support for: chests, shulker boxes & beds
- custom lectern book texture support with "minecraft/textures/entity/lectern_book.png"
- emissive shields
- debug logging config option to enable logging relevant ETF mob data when right-clicked
- custom horse armour & markings support, "horse2.png will try to use horse_armor2.png & horse_marking2.png"
- added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin)
- supported emissive and enchanted capes to match skin when set in skin feature choices.
- parrots showing custom & emissive textures on shoulders
- warnings in mod menu config to inform of and prevent mod incompatibilities, as well as an option to ignore these warnings and override them
- translation support
Fixed:
- memory leak / usage issue in V2.6.0 - was related to entity glowing eyes code
- litematica compatibility
- blocks property not working for certain blocks with extra data
- villager profession property not working with namespaces
- Mooshroom mushrooms not being overridden correctly
- various minor issues
Files
entity-texture-features-3.1.3-mc1.19.jar(1.12 MiB) Primary
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Release channel
ReleaseVersion number
3.1.3Loaders
FabricQuilt
Game versions
1.19Downloads
2891Publication date
June 18, 2022 at 12:35 PMPublisher
Traben
Owner