Changelog
What's Changed
- Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
- Fix Forge servers crashing when installing this mod
- Fix Warden heartbeat getting culled because it's generated clientside
- Remove donor skin animation stuff
- Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
- Add skipEntityCulling/skipBlockEntityCulling config options
- Add more Botania projectiles to the default ignore config
- Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
- Add create entites to the default ticking whitelist
New Contributors
- @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3
Files
entityculling-forge-1.6.1-mc1.19.2.jar(58.88 KiB) Primary
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Release channel
ReleaseVersion number
1.6.1Loaders
Forge
Game versions
1.19.2Downloads
662656Publication date
February 21, 2023 at 5:47 PMPublisher
tr7zw
Owner