Changelog
1.2.3
- added the following animation interpolation methods
easein
,easeout
,easeinout
,cubiceasein
,cubiceaseout
,cubiceaseinout
. They function identically tolerp
however offer different interpolation behaviours shadow_size
in model.jem files should now apply- more robust wolf_collar.jem implementation
- fixed a crash
layer is null
- fixed
cannot inherit from final class
crash caused by completely unrelated forge mods missing their dependencies. - added the
feet
part of the new bat model to the optifine name mappings (might revert if optifine doesn't do this too) - fixed an issue preventing
mob2.jem
from loading correctly without amob.jem
(fixes reimagined's boats textures) - custom animation variables should now be correctly addressable between different parts (OptiFine parity)
- allowed emf animations to declare the same variable multiple times to update it multiple times within the same frame (OptiFine parity)
- emf updated to use etf 5.2
Dependencies
Files
entity_model_features_neoforge_1.20.2-1.2.3.jar(295.02 KiB) Primary
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Release channel
ReleaseVersion number
1.2.3Loaders
NeoForge
Game versions
1.20.2Downloads
501Publication date
January 17, 2024 at 6:29 AMPublisher
Traben
Owner