Changelog
1.1.0
- fixed
rule_index
variable using the wrong value - fixed
random()
method breaking when used with no args - fixed
Non [a-z0-9/._-] character in path
crash with modded entities having model id's that do not create valid Identifiers/ResourceLocations - fixed wolf collar models only being separate from the base model if a wolf_collar.jem was present (wolves share their base model with the collar renderer in vanilla)
- fixed
!
boolean inverting not applying tovarb
variable booleans - added
keyframe()
&keyframeloop()
animation methods to simplify keyframe format animations, the format iskeyframe(k, a, b, c,...)
withk
being the linear progress of the keyframes (typically a timer), and all further values being the individual keyframes value. In practise, k=0 will output the value of keyframea
, k=1 will output the value of keyframeb
, and k=1.5 will give a linear output halfway betweenb
&c
. In effectk
is the timer playing through the keyframes, with each keyframe value at a whole number witha
being 0.keyframeloop()
will wrap around from the final frame back to framea
and so on ask
increases past the last frame. whereaskeyframe()
will only display the last frame for higherk
values.k
will be treated as a positive number even if negative. - fixed
print()
&printb()
methods only printing once if the x value had logically resolved to a constant - now requires
ETF 4.6.1
or higher - added
nan
variable that resolves to Float.NaN in runtime mostly for debugging purposes, it being used should make any math function/equation give its failure outcome.
Dependencies
Files
entity_model_features_forge_1.18.2-1.1.0.jar(283.11 KiB) Primary
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Release channel
ReleaseVersion number
1.1.0Loaders
ForgeNeoForge
Game versions
1.18.2Downloads
3363Publication date
November 4, 2023 at 1:32 PMPublisher
Traben
Owner