Changelog
RC-1
- OptiFine CEM appears to be officially solved in EMF and seems to be fully working for almost every single use case :)
- large rework, reimplementation, and internalisation of animation code and model variant checking. preventing all occurrences of animation de-sync and fixing animations for all modded/replaced entities/models and block entities.
- various stability fixes to model variants including texture support.
- block entities fully supported (expect a few missalignments due to possible OptiFine part name differences, report these if you can ,
e.g. lectern and enchating table books might be swapped
) - physics mod compat can now choose to try render the vanilla model parts or the custom EMF model parts
- should no longer cause
part not found
crashes or model failures - reduced the log message length of model loading errors
- fixed emf/ & mobName/mobName directory issues
- animations now support model part name hierarchy as in OptiFine. i.e
left_arm:hand:finger1
works to separate partfinger1
in theleft_arm
model group from theright_arm
one - warning structure added to detected model overrides prompting to disable setting if it crashes or to warn users of models modified by other mods
- added OptiFine name format support for all previously missing entities including sniffer and camel and block entities
- added support for render variables in animations
e.g. render.shadow_size
- expanded animation model variable support to block entities, seemingly matching OptiFines output for these.
- block entity animations support variables "var.???"
- added various render modes for custom parts,
NORMAL, GREEN FLASHING, WIREFRAME, OFF
, will not affect vanilla parts. - so much more i've probably forgotten some.
Dependencies
Files
entity_model_features_forge_1.20-0.RC.1.jar(253.48 KiB) Primary
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Release channel
BetaVersion number
0.RC.1Loaders
Forge
Game versions
1.20–1.20.1Downloads
133Publication date
September 9, 2023 at 1:45 AMPublisher
Traben
Owner