Changelog
1.18.8 - 20th February 2024
- Added Dedicated Talent/Accessories Syncing System for DTN.
- Added a Whitelist Food System in case anyone needs to add additional food.
- Added And Reinforced Dog Name Validating:
- More Random Names !!!
- Added Rice Mill !!! 🌾🌾🌾🍙🍙🍙
- A water-powered Utility Block to Auto-grind certain Items. For this block to be powered, the mill part must have its bottom (one block below the main block) covered in water while any block must not obstruct the rest of the mill. The mill will spin while this block is powered.
- Dog after being burned when Random Sniff will remember it and don't sniff hot stuff for a while.
- Drop cached Dog in DogLocationStorage when dog Unloads to prevent unnecessary storing of the dog in mem.
- Allow you to access Only a Single Dog Pack Puppy Inventory by Sneak
- Right-clicking the Dog inventory button located at the Dog's GUI > Train > Pack Puppy.
- Config Option to determine if dog Incap Value should be reset when the Dog receives any damage while being Incap. If this is disabled then the dog bandages would still drop under certain circumstances.
- Client Config Option to allow any world run on this Client's Integrated Server to give new players Starter Bundle regardless of that world's serverconfig.
- New Treat Bag Feature !!
- Right-click the Treat Bag to throw Dog food from far away!
- The Dog might even do a Backflip to catch it!
- Sneak + Right-click the Dog to access its inventory.
- ===========
- #Balance Sausage Food
- #Fire Drill Dogs don't extinguish themselves when fighting.
- #Seperated Incapaciated Value out of Hunger Value
- #The initial Incapaciated Value is now determined by the damage the fatal blow did
- #Improved And Optimized UI Framework ReRender mechanic.
- #The Talent Info View now ReRender when the Dog got that Talent Trained up, allowing Options to immediately appear when you click Train.
- #Upon being Incapacitated, all Effects will be removed from the Dog.
- #All effects cannot be applied to Incapacitated Dogs.
- #Canine Tracker no longer dumps all DogLocationStorage.
- #/dog locate command now directly outputs the Position and Dimension the Dog is at.
- #/dog ... byname command auto-complete now automatically wraps the Dog name in double-quotes if it has any spaces in between (hence why the (") character is not allowed)
- ===========
- *(Hopefully) Fix the occasional Double Interact bug causing Sit/Stand to be issued right after feeding the dog.
- *Update all players when Dog Talents Option (ex: Render Chest for Pack Puppy) changes to the Dog.
- *Fixes some rare cases where dogs continue to navigate a bit after being Incapacitated.
- Dog Names are now being checked in the Dog Class itself serverside and Corrected before being actually set to the Dog.
- Name length now has a hard limit of 32 characters, if a Name longer than 32 characters is somehow being forcibly set to the Dog (ex: via /data), it will be substring-ed to take only the first 32 characters.
- Name must not contain any Leading or Trailing Whitespaces, it will be Stripped before setting to the Dog. Certain characters are not allowed (ex: the Double Quote (") character), they will be removed from the name before setting to the Dog.
- *Fix certain cases when Conducting Bone forgot to Sit the Dog down when To Bed.
- *Fix Doggy Tools Dog sometimes "remembers" the seeds and keeps planting despite having no seed in the Toolbar.
- *Avoid weird cases that cause StringOutOfBound exceptions when rendering Health In Name.
- *Treat Bag now properly displays Content Overview of its inventory when hovered.
- *Fix the rest of the Black Text on certain Inventories.
Files
DoggyTalentsNext-1.18.2-1.18.8.jar(21.2 MiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
1.18.8Loaders
Forge
Game versions
1.18.2Downloads
498Publication date
February 21, 2024 at 1:58 PMPublisher
MashXP
Member