Changelog
Highlights:
- Due to breaking changes (mainly caused by incorrectly named objects) the api version number has been up from 2.1.0 to 3.0.0
- please make sure your implementing programs check the API version and handle old DH versions cleanly.
Full Details:
updated javadocs
Additions:
- Generic Rendering API
- New objects include:
- DhApiRenderableBoxGroupShading
- DhApiRenderableBox
- DhApiBeforeGenericRenderSetupEvent
- DhApiBeforeGenericRenderCleanupEvent
- DhApiBeforeGenericObjectRenderEvent
- IDhApiRenderableBoxGroup
- IDhApiCustomRenderRegister
- IDhApiCustomRenderObjectFactory
- IDhApiGenericObjectShaderProgram
- IDhApiGenericRenderingConfig
- New bindings/methods include:
- DhApi.Delayed.IDhApiCustomRenderObjectFactory
- IDhApiLevelWrapper.getRenderRegister()
- IDhApiGraphicsConfig.IDhApiGenericRenderingConfig
- New objects include:
- Optional memory caching to IDhApiTerrainDataRepo methods
- This allows for much faster raycasting and repeat query operations
- IDhApiTerrainDataCache
- New Enum EDhApiBlockMaterial
- New getter IDhApiBlockStateWrapper methods
- IDhApiBlockStateWrapper.getSerialString()
- IDhApiBlockStateWrapper.getMaterialId()
- New wrapper Factory methods to builder wrappers from resource location strings (IE "minecraft:stone", or "minecraft:plains")
- IDhApiWrapperFactory.getBiomeWrapper(String resourceLocationString, IDhApiLevelWrapper levelWrapper)
- IDhApiWrapperFactory.getDefaultBlockStateWrapper(String resourceLocationString, IDhApiLevelWrapper levelWrapper)
- Optional additional world gen DhApiChunk validation
Bugfixes:
- Fix/add AbstractDhApiChunkWorldGenerator.generateApiChunk()
- API Chunk generation was present previously but was broken preventing it's correct use
Breaking Changes:
-
Renamed
- Math/Position objects
- Vec3f -> DhApiVec3f
- Vec3d -> DhApiVec3d
- Vec3i -> DhApiVec3i
- Mat4f -> DhApiMat4f
- Affected API objects:
- Vec3i -> DhApiVec3i
- DhApiRaycastResult
- DhApiBeforeBufferRenderEvent
- DhApiAfterRenderEvent
- IDhApiShaderProgram
- IDhApiCullingFrustum
- Mat4f -> DhApiMat4f
- DhApiRenderParam
- Vec3i -> DhApiVec3i
- Math/Position objects
-
Removed
- IDhApiGpuBuffersConfig
- These config values didn't need to be changed by the end users (Note: if James is wrong and these do need to be changed in some edge cases, let him know so the change can be rolled back)
- this includes:
- gpuUploadMethod
- gpuUploadPerMegabyteInMilliseconds
- IDhApiGpuBuffersConfig
Deprecations:
- IDhApiLevelWrapper.getHeight()
- This change is done so get min/max heigth are both viable methods
- use getMaxHeight() instead
- DhApiChunk constructor
- This change was due to the old constructor's parameters being in the wrong order (Specifically top and bottom positions being flipped)
- use DhApiChunk.create() instead
- DhApiTerrainDataPoint constructor
- This change was due to the old constructor's parameters being in the wrong order (Specifically top and bottom positions being flipped)
- use DhApiTerrainDataPoint.create() instead
- EDhApiGpuUploadMethod.BUFFER_MAPPING
- Buffer mapping was removed as an option due to memory leaks in the old system and having one system being simpler. This can be reverted if users determine that buffer mapping is better in some situations.
- IDhApiWorldGenerator.isBusy()
- The method now has a default implementation but isn't used.
- The task queuing logic is now handled internally by DH
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Release channel
ReleaseVersion number
3.0.0Loaders
FabricForgeNeoForge
Game versions
1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.4, 1.20.1–1.20.2, 1.20.4, 1.20.6–1.21.1Downloads
50675Publication date
August 21, 2024 at 12:32 AMPublisher
jeseibel
Owner