Changelog
additions:
- 1.17 and 1.18 support - James, Ran, CoolGi, Cola, Leetom
- Fabric support (1.16, 1.17, 1.18) - Ran, CoolGi
- Fabric and Forge in one jar - Ran
- VR support - AquaticLava
- Fancy fog with AMD gpus - James
- The option to disable vanilla fog (enabled by default) - Leetom
- Shader based lighting (instant lighting changes) - James, Cola
- Connected LODs (different colors for grass topped stone like cliffs) - Cola
- Config GUI - CoolGi
- OpenGL logging - Leetom
- Generating LODs from file - Leetom
changes/improvements:
- Debug key is now F8 (was F4) - Cola
- Better GPU uploading (hopefully less stuttering) - Leetom
- Horizontal Scale is now a number 2-32 - Cola
- Directional Culling - Cola
- Multithreaded feature world generation (including structures) - Leetom
- File format change - Cola, Leonardo, Leetom
- Negative block values allowed (to support 1.17 and 1.18)
- Simplified folder structure
- Major render re-write - Leetom
- Minimum required OpenGL increased to 3.2 (from 2.1)
- LOD's now load in a spiral - Leetom
bugfixes:
- Partial fix to Sodium having permanent overdraw - James, Leetom
- Surface generation speed should be faster (check 1.16) - Leetom
- Spruce and birch trees have the correct leaf colors - Cola
- Lowest horizontal quality and High vertical quality - Cola
- Calculating view distances of 32 chunks when not requested - Cola
- Prevent saving corruption if closing MC too quickly - Leetom
- Fixed AMD rendering - Leetom
- Underwater fog - Leetom
Files
DistantHorizons-1.6.0a-1.16.5.jar(2.08 MiB) Primary
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Release channel
AlphaVersion number
1.6.0a-1.16.5Loaders
FabricForge
Game versions
1.16.5Downloads
465Publication date
February 12, 2022 at 3:30 AMPublisher
jeseibel
Owner