Changelog
Custom Machinery 1.19.2-0.9.13
Additions :
-
Any recipe can now completely change the machine gui elements.
- Either use
"gui": [...]
in recipe json or.gui([...])
in CT/KJS recipes to specify gui elements to be shown only when that specific recipe is processing. - When the recipe start/end processing the gui will immediately adapt without players having to reopen it first.
- For CT/KJS integration the gui elements must still be written in json syntax, like they would be in the machine json.
- Either use
-
Every gui elements now have an
"id"
property.- This allows for recipe specific gui elements to override machine gui elements.
- Those which already had it (like slot, fluid, button...) just keep it like before (no changes are required).
- For those which didn't have it the new
"id"
property is optional so no changes are required either. - The only breaking change is the
"id"
property of dump gui element which was renamed to"tanks"
to avoid confusion.
-
Added
"custommachinery:empty
gui element type, an element that render nothing but can be used to replace another gui element when a recipe is processing. -
Added
/custommachinery reload
(or/cm reload
) command, which reload only machine json files (not recipes or upgrades).
Bugfix :
- Fix machine owner not saved when the machine is unloaded.
Files
CustomMachinery-forge-1.19.2-0.9.13.jar(1.47 MiB) Primary
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Release channel
BetaVersion number
1.19.2-0.9.13Loaders
Forge
Game versions
1.19.2Downloads
76Publication date
March 18, 2024 at 6:47 PMPublisher
Frinn
Owner