Changelog
This version has a lot of changes, see them all on the wiki: https://lazrs-mods.fandom.com/wiki/1.2.0_Update Additions
Additions
- Completely reworked handcuffs, now referred to as restraints:
- Added Two types of Restraints for hands and legs, leg restraints prevent movement while arm restraints prevent interacting and breaking blocks
- Added mutliple types of Restraints for both hands and legs, each perform differently
- Added multiple Restraint Enchantments including: Unbreaking, Curse of Binding, Imbue, Famine, Shroud, Exhaust, Silence, and Bouyant
- Added the ability to Escort restrained players, allowing captors to force them to ride entities
- Reworked break-out mechanic, all restraints have a set durability and spamming the movement keys (for leg restraints) or the interact/attack keys (for arm restraints) will slowly wear them down
- Added proper models and animations for all restraints
- Players no longer have to be restrained to be chained.
- Added Shackles
- Added Legcuffs
- Added Leg Shackles
- Added Shackles Key
- Added Raw and Baked Key Molds, which can be used to copy keys
- Added the ability to chain any* passive entity. (* this can be edited using a datapack, see the WIKI)
- Added Smooth Reinforced Stone
- Added Reinforced Lamps
- Added Guillotine, which can be placed on top of pillories to execute players and gather their heads
- Added Safe, a lockable unbrekable container
- Completely reworked Possessions Box, now it opens the other player's inventory and items can be picked out and put into the box
- Added block tag for Reinforced Blocks to allow any any block to reinforced through datapacks
- Players can now be detained in pillories without being restrained
- Compltely revamped Lockpicking skillcheck to be more involved
- Added seperate config options for lockpicking each lockpickable block and entity
- Cell Doors can now be lockpicked
- Nicknames (applied by prisoner tag) now persist on death and logout (configurable in config)
- Added "A Warden's Guide" an encyclopedia of all of Cuffed's features
- Added Statistics for each type of restraint (breaking out, time restrainted, times restrained)
- Renamed /handcuffs command to /cuffed
Changes
- Removed Soft-cuffing
Fixes
- Fixed players in pillory remaining in the pillory state after pillory has been destroyed
- Added compatability for Better Combat, Epic Fight, Parcool, Ars Nouveau, and Iron's Spells n' Spellbooks
- Slight changes to the textures of Reinforced Bars, Cell Door, Padlocks, and all Reinforced Stone(s)
- Adjusted the hardness of all reinforced blocks to better represent the strength of reinforced blocks
- Padlocks now secure both halves of double chests
- Fixed an issue where players couldn't target entities if there was a reinforced block on the other side of that entity
- Restrained Players can no longer swim
- Keys added and taken from a key ring now keep their bindings
- Added config options to disable anchoring entities to Fences, Tripwire Hooks, and Weighted Anchors
- Prisoner Tags now function correctly in all circumstances
- Breaking out of restraints destroys item config option now functions properly
Dependencies
Files
Cuffed-1.20.1-1.2.3.jar(634.28 KiB) Primary
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Release channel
ReleaseVersion number
1.2.3Loaders
Forge
Game versions
1.20–1.20.1Downloads
3177Publication date
June 24, 2024 at 6:56 AMPublisher
LazrProductions
Owner