Changelog
-
Added Create and Immersive Engineering crafting compatibility
-
Changed how CO handles armortype. (Now it checks for nonmetallic instead of metallic)
This means it will work by default with any modded armor, and armor pieces can be blacklisted with the forge:nonmetallic tag.
-
Now you can be magnetized by default without having any armor equipped.
-
If you only have non-metallic armor (Leather, Diamond, Turtle shells) equipped, then you won't be magnetized unless the magnetizenonmetallic gamerule is set to true.
-
Removed sound when traveling through a copper conduit
-
Touching the lodestone will magnetize you (or any mob that touches it)
Huge thanks to TEMMIEii#5556 for finding the incompatibility with Create and Immersive Engineering.
Files
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+