Changelog
Changes:
- Internal networking fixes
Changes from previous builds:
-
Added customization of item enchantability
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made unlocking recipes for all custom content possible.
-
Made customization of Blocking Types possible
-
Made it possible to assign a Blocking Type to all items with a certain Weapon Type
-
Made it possible to customize protection and knockback resistance of an item that can block
-
Fixed a few bugs
-
You can now customize the percentage charge shields require to use (if enabled)
-
Default config changes (Make sure it is up to date)
-
Made it possible to configure cooldowns for items using the items config
- It is also now possible to configure when the cooldown is triggered, either upon item use or when the item is no longer being used
-
Now it is possible to make any item able to block attacks (see wiki)
-
New default blocking type (unused, but I recommend applying it to a shield)
-
Made it possible to mark whether or not the changes to a certain weapon type's damage should account for tiers or not
-
Made it actually possible to see the client options added by the mod when Sodium is installed
-
Small tweaks to items config, should make mass configuration easier
-
Small client-side bug fix
-
Made padding work on players
-
Made the weapon type config work on the server
-
Made the coyote time for vanilla clients update every millisecond for better hitreg
-
Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)
-
Made it possible to apply any weapon type to any item
-
Made new config JSON format for modifying item attributes and stack size (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Made vanilla client block breaking no longer server side (swing through grass still works though)
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Removed client-side hit reach check
-
Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees
-
Made spam clicking from a vanilla client play the no damage sound when an attack is not ready
-
Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)
-
Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Fixed CTS grace period
-
Fixed swing through grass
-
Fixed attack reach pseudo-capping at 4.5
-
Fixed Knife and Longsword stats so they are no longer the same no matter the tiers
-
Added configs to change the charged attack bonuses of various weapons
-
Fixed eating interruption for real this time
-
Made groundwork for future server side only support
-
Removed Coyote Time
-
Small cleanup, code looks a bit better now
-
Piercer now has three levels, but is incompatible with all damage enchantments
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Made mod not require itself on the client provided custom content is not enabled
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Renamed to Combatify
-
Added namespace converter to convert items from old version
-
Fixed broken config options
-
Added 1.11 fast healing as a config option
-
Client side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Dependencies
Files
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Release channel
BetaVersion number
1.20-1.1.8-BETA-33Loaders
Game versions
1.20–1.20.1Downloads
50Publication date
September 14, 2023 at 8:58 PMPublisher
Alexandra-Myers
Owner