Changelog
2.3.6
- Particles spawned by Cold Sweat are now dependent on the player's particle setting (All/Decreased/Minimal)
- Cold Sweat's custom ice breaking mechanics can now be disabled with the "Custom Ice Drops" setting in world_settings.toml
- Added config setting to disable Cold Sweat's TempModifiers (or those from other mods)
- TempModifiers control how temperature affects the player, so this will hopefully provide some more granular control over that
- Removed the "Cave Insulation Strength" config setting, as it is no longer used
- Reduced the underground temperature near y -64 so the player no longer overheats
- Removed the total resistance to block temperature provided by the Create netherite diving suit
Fixes:
* (1.21) Fixed crash when saving insulated armor items
* (1.20) Fixed crash when Serene Seasons 9.1 or newer is installed
- Serene Seasons support now requires version 9.1 or newer to be enabled
* Fixed crash when "Insulation Strength" is set to 0
* Fixed dynamic dimension_type tags not loading properly on servers
* Fixed feeding a chemeleon dropping the entire item stack from the player's hand
- Fixed insulation from mounts ignoring the "Insulation Strength" setting
- Fixed the world temperature indicator briefly displaying incorrectly when changing preferred units
- Fixed spectators getting wet in water
- Fixed being underwater counting as "underground" when calculating world temperature
- Fixed the "condition" field of JSON BlockTemp config files not supporting checking block states
- Fixed TOML-based block temperatures not checking NBT properly
- Fixed air not being consumed from Create's netherite backtank when in a sweltering environment
- (1.20 - 1.21) Fixed debug message showing when a tooltip containing adaptive insulation is displayed
- (1.16) Fixed the hearth debug visualizer rendering red outlines around solid blocks
Translation Updates:
* Added Japanese translation (Mohuzato on GitHub)
Technical Changes:
* (1.20) Dropped NeoForge support in favor of normal Forge, which is receiving more updates
* The TempModifierEvent.Calculate.Override/Modify events have been renamed to Pre/Post
- These events are functionally similar, but Pre has some changes:
- The event now has getFunction() and setFunction() methods for setting the resulting function before it is calculated
- The event must be cancelled for the function to be overwritten
* Changed the packages of some events for better organization:
- TempModifierEvent: api.event.common.temperature
- EnableTemperatureEvent: api.event.core.init
- GatherDefaultTempModifiersEvent: api.event.core.init
- BlockTempInitEvent: api.event.core.registry
- TempModifierRegisterEvent: api.event.core.registry
- EdiblesRegisterEvent: api.event.core.registry
- BlockStateChangedEvent: api.event.core.vanilla
- ChatComponentClickedEvent: api.event.core.vanilla
- EntityPickEvent: api.event.core.vanilla
- LivingEntityLoadAdditionalEvent: api.event.core.vanilla
- ServerConfigsLoadedEvent: api.event.core.vanilla
* Added InsulateItemEvent:
- Fired when an armor item is being insulated
- The insulator item can be modified before being applied to the armor
- The event can also be cancelled to prevent the insulation from being applied
* Added TickInsulationEvent:
- Fired when the player's equipment insulation is processed
- Allows for granular control over the insulation being provided by sources like armor, insulators, curios, and protection
- The event can be cancelled to prevent the insulation from applying to the player
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Release channel
ReleaseVersion number
2.3.6Loaders
NeoForge
Game versions
1.21–1.21.1Downloads
125Publication date
October 22, 2024 at 3:35 AMPublisher
Mikul
Owner